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Re: VC10 at Kai Tak
Posted: 03 Sep 2012, 18:33
by TSR2
Hi Chaps, works a treat in FSX but not in P3D. Even using the key commands, it looks like a bug in P3D as it doesn't just move the eyepoint, it moves the whole cockpit up and down, i.e. its as though the nose gear is being raised/ lowered rather than your seat
![Thinking *-)](./images/smilies/eusa_think.gif)
Re: VC10 at Kai Tak
Posted: 03 Sep 2012, 19:03
by DaveB
Ok chaps.. it was worth a go for you anyway. At least you have one for FSX now even if you don't use it
Unless DM gets P3D or builds you a nice VC for your VC10.. it looks like this is gonna be a no-go.
ATB
DaveB
![Cool Smoke B)smk](./images/smilies/025.gif)
Re: VC10 at Kai Tak
Posted: 03 Sep 2012, 19:11
by TSR2
TBH Dave, even with a VC you should be able to raise your seat, so I think there is a bug in P3D
![Clever Computer :cpu:](./images/smilies/024.gif)
Re: VC10 at Kai Tak
Posted: 03 Sep 2012, 19:52
by SkippyBing
Odd, when I use Shift+Enter or Backspace the eye point moves up and down and the cockpit stays where it is.
Mind you I'm still on 1.3 as I haven't got round to downloading 1.4 yet.
Re: VC10 at Kai Tak
Posted: 03 Sep 2012, 20:04
by TSR2
Hi Skippy,
That sounds right, as I'm sure I used it successfully in P3D a few months back... I suspect its a cockup
![Laughing :lol:](./images/smilies/lol.gif)
Re: VC10 at Kai Tak
Posted: 03 Sep 2012, 20:22
by TSR2
I've raised it as an issue on the P3D forum.
![Clever Computer :cpu:](./images/smilies/024.gif)
Re: VC10 at Kai Tak
Posted: 03 Sep 2012, 21:23
by speedbird591
Are you seeing it with other aircraft as well as the VC10?
I've only got three other aircraft at the mo and they're all fine. DM's 1-11, DG's DH89a and Carenado's Centurion. They're mapped to Eyepoint (move down/up) and move incrementally for each button press.
Not 2D panels, though.
Ian
![smile :)](./images/smilies/smile.gif)
Re: VC10 at Kai Tak
Posted: 03 Sep 2012, 22:43
by TSR2
Hi Ian,
its happening with all the aircraft, including the default ones when your in the 2D view. The 3D view is working normally.
Re: VC10 at Kai Tak
Posted: 03 Sep 2012, 23:05
by DaveB
However, it didn't work
Nice to see it's P3D and
not the gauge that doesn't work!
I'm sure the answer will come with v1.5 or whatever is next
ATB
DaveB
![Cool Smoke B)smk](./images/smilies/025.gif)
Re: VC10 at Kai Tak
Posted: 03 Sep 2012, 23:33
by DanKH
I'll take a small peek at it as well ;-)