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Re: Bac 1-11 APU problem

Posted: 18 Oct 2012, 21:35
by TSR2
Ah, your right. I'd been using an old work around process to start them (its been a while since I'd started her up from cold so forgot all about it)

the work around is...

1. Start Master to Start
2. Engine 1 to START & Motor until RPM reaches 1%
3. Start Master Off until RPM reaches 4%
4. Start Master on
Engine should the spool up and repeat for engine 2

But hopefully that code will do the trick as it seems to do what Fraser was saying above.

Re: Bac 1-11 APU problem

Posted: 19 Oct 2012, 00:47
by PilotGuy815
I think I have made a code that works. I'm having saving issues, but while I troubleshoot that; do you XML Xperts think that this will work?

Code: Select all

<Gauge Name="Starter APU" Version="1.0">
   <Element>
     <Select>
        <Value>(L:DM STARTER 3,number) if{ (A:Circuit general panel on, bool) (A:Eng3 N2 RPM, percent) 22 < && if{ 0 (>K:TOGGLE_STARTER3) 0 (>K:THROTTLE3_CUT) } els{ (L:DM STARTER 3,number) -- (>L:DM STARTER 3,number) 0 (>K:MIXTURE3_INCR) } } (L:DM STARTER 3,number) 0 != (A:General eng3 starter, bool) ||</Value>
        <Case Value="1">
           <Image Name="APU_STARTER_ON.bmp" ImageSizes="36,35"/>
        </Case>
        <Case Value="0">
           <Image Name="APU_STARTER_OFF.bmp" ImageSizes="36,35"/>
        </Case>
     </Select>
   </Element>

   <Mouse>
     <Area Left="0" Top="0" Right="28" Bottom=31">
        <Tooltip>Push to Start</Tooltip>
        <Cursor Type="Hand"/>
        <Click>(A:GENERAL ENG3 FUEL VALVE,bool) !
                if{ 1 (>K:TOGGLE_FUEL_VALVE_ENG3) } (L:DM STARTER 3,number) 0 > (A:GENERAL ENG3 FUEL VALVE, bool) ||

                  if{ 0 (>L:DM STARTER 3,number) (A:GENERAL ENG3 FUEL VALVE, bool)

                    if{ 0 (>K:TOGGLE_FUEL_VALVE_ENG3)} }
                      els{ (L:APU_CONTROL,number) 0 >

               if{ 5 (>L:DM STARTER 3,number) 0 (>K:MIXTURE2_RICH) } } }</Click>
   </Mouse>
</Gauge>

Re: Bac 1-11 APU problem

Posted: 19 Oct 2012, 01:02
by TSR2
I'm no expert, but Fraser is an XML guru, hopefully he'll drop by soon. It looks ok to me :)

Re: Bac 1-11 APU problem

Posted: 19 Oct 2012, 02:43
by PilotGuy815
It didn't work, now the APU doesn't even display "Start."

Re: Bac 1-11 APU problem

Posted: 20 Oct 2012, 22:14
by PilotGuy815
We need you Fraser, I am out of ideas!

Re: Bac 1-11 APU problem

Posted: 21 Oct 2012, 08:14
by Viscount Cornbank
David has created much localised coding throughout, as I would have done, and therefore
there is a serious risk that altering one part may break something else, so I don't want to interfere
with it ;)

cheers

Fraser

Re: Bac 1-11 APU problem

Posted: 21 Oct 2012, 17:32
by PilotGuy815
I've backed up my files. I have nothing to lose. Do you know what makes the original code not work in FSX?

Re: Bac 1-11 APU problem

Posted: 21 Oct 2012, 17:35
by Garry Russell
The referred to special coding throughout the model is something compiled into the model or in the .cab, often a combination of both...it is not user editable.

As Fraser says, changing one things breaks something else, almost guaranteed :worried:

Re: Bac 1-11 APU problem

Posted: 21 Oct 2012, 19:32
by DaveB
I know that from experience and the older the code, the bigger the break can be in the newer sim :lol:

ATB
DaveB B)smk

Re: Bac 1-11 APU problem

Posted: 22 Oct 2012, 19:41
by PilotGuy815
But the XML in the cab file was what I was editing. Those are completely user editable. I guess you are right about editing one and breaking another though. I'll just have to wait until someone else, payware or freeware, develops one that works in FSX.