HMS Victorious circa 1960

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DaveB
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Re: HMS Victorious circa 1960

Post by DaveB »

Ah.. the wave-off's display either side of the deck from the light projectors.. 2 off each projector ;) They don't show for long though.. a couple of seconds.. little more. I guess you'd not need longer in a jet :lol:

EDIT: I've put the 206 out of cfg to show the waveoff's ;)
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This is on the release mdl again so at least they appear to have come back! :)

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TSR2
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Re: HMS Victorious circa 1960

Post by TSR2 »

I'll sub in Ark later and see if i get any lights. I'm sure its a sim / driver config issue though. I'll see what happens tonight.
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Re: HMS Victorious circa 1960

Post by DaveG »

Not sure if the Ark has any FLOLS lights anyway *-) I wasn't seeing any, so I opened the Ark in MCX & there's none attached to the model.
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Re: HMS Victorious circa 1960

Post by DaveB »

Skip has noticed from my screenie that the Whirlwind isn't showing any lights either. I've looked at the model in MCX and the 3 fx files used are in my effects folder. He's now wondering if this isn't nvidia related as we all have nvidia cards. What we need is someone with an ATI to have a look *-)

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Re: HMS Victorious circa 1960

Post by TSR2 »

He might be on to something with the NVidia bits Dave, i was amazed when the smoke appeared after changing settings in the driver.
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Re: HMS Victorious circa 1960

Post by SkippyBing »

DaveG wrote:Not sure if the Ark has any FLOLS lights anyway *-) I wasn't seeing any, so I opened the Ark in MCX & there's none attached to the model.
Ark uses the default Acceleration FLOLS which has attachpoints at the start, end and left hand side of the landing area, which makes it a bugger to get in the right place! Oddly the required effect doesn't seem to be in P3D2 as it's missing from all the ships that use it including the default Nimitz class.
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Re: HMS Victorious circa 1960

Post by TSR2 »

I'll try it in FSX, and if alls good, I'll copy the effects over ;)
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Re: HMS Victorious circa 1960

Post by TSR2 »

Stupid question time, but do the effects rely on a BMP file? I seem to recall having a blue light on DG's Rapide and it was because one of the standard textures that's used by landing and other lights had been replaced by one of my addons.
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Re: HMS Victorious circa 1960

Post by SkippyBing »

TSR2 wrote:Stupid question time, but do the effects rely on a BMP file? I seem to recall having a blue light on DG's Rapide and it was because one of the standard textures that's used by landing and other lights had been replaced by one of my addons.
They can, in fact I think most do if only to define the shape of the effect. The effects I've added all use the fx_2.bmp, which comes with FSX, mainly because it's essentially a modification of an existing effect and I'm lazy.
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Re: HMS Victorious circa 1960

Post by GHD »

Daring flanking the static Illustrious in FSX:

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George

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