Chris Trott wrote:The fun (for me at least) is the switching activities. It's a challenge when you have to really build your train in the yard by pulling out a lot of cars and switching the ones you need into your train and then going and switching the customers. You try to do it safely (i.e. don't derail) and quickly and then get back with the outbound train as fast as possible. The big thing for me is that it's a lot more hands-on than flying in FS most of the time where once you get to cruise, you just sit there and watch the AP fly the plane. In TS, it's rare to not have to be changing something because there's no automatic operation, and when pulling a large train, even a small hill can wreak havoc with your train's speed and it's ability to hold together.
Do you guys have AWS or something similar in the states?
The last thing you want is the emergency brakes coming on when your distracted and forget to cancel the warning
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jonesey2k wrote:Do you guys have AWS or something similar in the states?
AWS (we call it the "Alerter" or "Dead Man's Switch") is not an "automatic control" it's a safety appliance. If you change the throttle or make a brake application though, it resets the timer for the alerter to go off. None of the systems that are certified within the US can automatically control the speed from stop to stop as it can for an airplane. The engineer may have systems at his disposal that automatically reduce the throttle or apply brakes to prevent him from going too fast for the track he is on (via use of sophisticated signaling technology that transmits the speed restrictions via the rail and wheels on the engine to the computer) but nothing will handle the train and keep it from breaking apart due to "slack action" where the cars move back and forth as the forces on the train change along it and cause the cars to push and pull on the coupler knuckles and attempt to break them.