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Re: For those who haven't noticed...
Posted: 17 Dec 2013, 22:02
by Scorpius
Anyone have any success with Traffic 360 yet?
Nev
Re: For those who haven't noticed...
Posted: 18 Dec 2013, 09:20
by J0hn
I've read of people using it successfully on other forums (was either AVSIM or JF's forum).
If you go past all the initial enquiries and complaints, there are some useful tips on how people got it working.
Don't have it myself, though.
-found it - on JF:
I use Traffic360 myself with P3DV2 and I do not see any problems so far.
You can simply install it via the migration tool and afterwards manually add the Traffic360 entry into the Prepar3D.cfg.
You will have to set the amount of traffic you'd like to see in P3DV2 options.
Others claim success, too.
Re: For those who haven't noticed...
Posted: 18 Dec 2013, 10:01
by Scorpius
OK thanks guys I will give it a go, I have the migration tool so I assume I need to point it to 1. FSX 2. P3D or 3. Location of P3DV2 installation? Anybody use the Legacy mode in Migration tool, I noticed that Traffic 360 did not write the traffic plans to P3DV2 even though I told it too. There are no aircraft showing in the Hangar either.
Nev
Re: For those who haven't noticed...
Posted: 18 Dec 2013, 10:06
by TSR2
I may be being silly, but is it not just a case of pointing P3D2 at the traffic files and adding the location of the AI aircraft? As George pointed out last week it seems you can specify an absolute path to the aircraft in P3D2, so you can leave them in FSX and point P3D2 at it.

Re: For those who haven't noticed...
Posted: 18 Dec 2013, 10:20
by Scorpius
Thanks Ben, but I don't have FSX installed. I am debating whether or not to do so.
Nev
Re: For those who haven't noticed...
Posted: 18 Dec 2013, 10:24
by DaveB
Is it worth your while installing a sim you're not currently using just to have somewhere to point P3D at Nev? This seems an awfully long-winded way to go about it
ATB
DaveB

Re: For those who haven't noticed...
Posted: 18 Dec 2013, 10:29
by Scorpius
Point taken Dave. Regarding the problems re tearing, there are some interesting Inspector settings here for P3DV2
http://www.prepar3d.com/forum-5/?mingle ... stid-22086
Nev
Re: For those who haven't noticed...
Posted: 19 Dec 2013, 18:19
by J0hn
Tell me if I'm stating what everyone already knows - it's a lot to keep up with - but this blocky, wrong-texture trees thingy appears to be caused only after scenery add-ons are added on.
Specifically, in my case, UK2K VFR Airfields.
I just did a virgin install of P3Dv2 and there are no blocky trees anywhere - everything is as you would expect it to be.
Also - if anyone does a reinstall, please use the P3Dv2 set-up exe file to uninstall, otherwise it leaves stuff in. I used the control panel applet and then manually removed what was left - including the registry entries and 'hidden' files. I then tried to reinstall P3Dv2 and it told me it was already installed, and asked if I wanted to repair. I selected "Yes" and it installed the sim in the default location (program files(x86)) - where I didn't want it, and had to uninstall again.
When you run the set-up you get the 'repair' option, but also an 'uninstall' one - which also removes your licence.
As long as nothing has changed on your pooter, you can relicence it no problems - but if you reinstall Windows or change any hardware you will have to ask Lockheed-Martin to revalidate your licence.
Re: For those who haven't noticed...
Posted: 19 Dec 2013, 18:43
by DaveG
re. the blocky trees, I noticed the same with VFR airfields, although I don't think it's specific to them.
My default start location is ACG Duxford, which is in VFR Airfields Vol 2 area. As an experiment, I removed all the bgl files that had "tree" in the file name from the VFR scenery folder and there were no more strange trees. I then added back a single "tree" bgl that belonged to Fowlmere, which is nearby, and the corrupt trees came back. I then dis-assembled that bgl and edited it so it only contained a single tree, which was a standard default object. No corruption. Then added back a few more trees, still default objects, and started to get the deranged trees back again

I gave up after that

Re: For those who haven't noticed...
Posted: 19 Dec 2013, 20:09
by Scorpius
Not many VC's with working clickable spots either even with reflections off.
Nev