Thorney Island & Local Area is getting busier!
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Re: Thorney Island & Local Area is getting busier!
yet another great idea!
Keep 'em coming
John
Keep 'em coming
John
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Re: Thorney Island
I had this set up in FSX Pete, and for some reason, it causes the Sim to crash, which is strange as I have other FS9 models running AI shipping without problem. :-(Motormouse wrote: ps you could use Hama's SRN6 and run it between Shephards Wharf (Cowes) and Woolston (Southampton)
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- Motormouse
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Re: Thorney Island & Local Area is getting busier!
Hi Ben,
think you'll find thats' caused by the gps gauge in the panel, try 'removing' panel or alias it to cessna 172
ttfn
Pete
think you'll find thats' caused by the gps gauge in the panel, try 'removing' panel or alias it to cessna 172
ttfn
Pete
An Elephant is a Mouse designed to
a government specification.
a government specification.
Re: Thorney Island & Local Area is getting busier!
Hi Pete,
It can't be that as AI ships in FSX only have a texture and model folder. All other folders are deleted, as is the air file and the aircraft.cfg is changed to sim.cfg with almost all its contents stripped out and replaced as below...
It can't be that as AI ships in FSX only have a texture and model folder. All other folders are deleted, as is the air file and the aircraft.cfg is changed to sim.cfg with almost all its contents stripped out and replaced as below...
Code: Select all
[fltsim.0]
title=AI hover SRN6
sim=
model=AI
panel=
sound=
texture=srn_AI
[General]
atc_type=Boat
[contact_points]
static_pitch=0.0 //degrees, pitch when at rest on the ground (+=Up, -=Dn)
static_cg_height=0.0 //feet, altitude of CG when at rest on the ground
[DesignSpecs]
max_speed_mph = 60
acceleration_constants = 0.5, 0.4 //Time constant (effects responsiveness), and max acceleration (Gs)
deceleration_constants = 0.3, 0.3 //Time constant (effects responsiveness), and max acceleration (Gs)
SternPosition = -130
[Effects]
wake = fx_wake_xl
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Re: Thorney Island & Local Area is getting busier!
John..
I've checked the Manila task group and sadly.. no RFA in there. Off the top of my head, I can't recall seeing a 'true' RFA model anywhere so why I thought there might be one off Manila is beyond me. More like wishful thinking :-(
I've a feeling that someone.. somewhere might have done one as part of a Falklands set but it might have been payware (with the JF Harrier perhaps) and this may well have been for FS8
ATB
DaveB :tab:
I've checked the Manila task group and sadly.. no RFA in there. Off the top of my head, I can't recall seeing a 'true' RFA model anywhere so why I thought there might be one off Manila is beyond me. More like wishful thinking :-(
I've a feeling that someone.. somewhere might have done one as part of a Falklands set but it might have been payware (with the JF Harrier perhaps) and this may well have been for FS8
![Dunno :dunno:](./images/smilies/102.gif)
ATB
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Re: Thorney Island & Local Area is getting busier!
One of the chaps here (can't remember who it was :brick: ) Did a static model of Atlantic Conveyor for the Falklands, but not sure what happened to it... Now if it could be compiled as a mdl instead of a bgl, I could probably do something with it ;-)
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Re: Thorney Island & Local Area is getting busier!
Uuumm I got a copy of that just the other day (lost the old one) mainly for the P1127... I'll look through the disk ;-)DaveB wrote:John..
I've checked the Manila task group and sadly.. no RFA in there. Off the top of my head, I can't recall seeing a 'true' RFA model anywhere so why I thought there might be one off Manila is beyond me. More like wishful thinking :-(
I've a feeling that someone.. somewhere might have done one as part of a Falklands set but it might have been payware (with the JF Harrier perhaps) and this may well have been for FS8![]()
ATB
DaveB :tab:
John
Ps Is there way way of turning scenery objects or aircraft into stuff suitable for ez/instant scenery? I have FSDS 3 will that help?
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Re: Thorney Island & Local Area is getting busier!
Hi John,
No, strictly speaking models and scenery objects are a one way compile, i.e. meaning they shouldn't be deconstructed as it opens up all sorts of copyright issues. That said, obviously things like afcads (or AFX in FSX) can be opened and edited.
No, strictly speaking models and scenery objects are a one way compile, i.e. meaning they shouldn't be deconstructed as it opens up all sorts of copyright issues. That said, obviously things like afcads (or AFX in FSX) can be opened and edited.
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Re: Thorney Island & Local Area is getting busier!
Ok no problem, I quite understandXR219 wrote:Hi John,
No, strictly speaking models and scenery objects are a one way compile, i.e. meaning they shouldn't be deconstructed as it opens up all sorts of copyright issues. That said, obviously things like afcads (or AFX in FSX) can be opened and edited.
kind regards
John
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Re: Thorney Island & Local Area is getting busier!
OK so it's not true RFA, but the ones laid-up near Fearless, don't look dissimilar ;-) Plus a Spanish ship I found does a passible impression of Fearless/Intrepid.DaveB wrote:John..
I've checked the Manila task group and sadly.. no RFA in there. Off the top of my head, I can't recall seeing a 'true' RFA model anywhere...
DaveB :tab:
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Kind regards
John
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