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Re: VC10 at Kai Tak
Posted: 09 Sep 2012, 10:47
by DaveB
Cheers Amigo

I'll check the datestamp against the one I've been using
ATB
DaveB

Re: VC10 at Kai Tak
Posted: 09 Sep 2012, 11:24
by speedbird591
TSR2 wrote:The engines wont start in FSX without using CTRL+E ...
Oh. There's another way?

Re: VC10 at Kai Tak
Posted: 09 Sep 2012, 11:26
by TSR2
Ian, your shocking, I'm bad, but....
The starter panel, a starter switch for each engine

Re: VC10 at Kai Tak
Posted: 09 Sep 2012, 11:26
by DaveB
Right Ben you old bugger.. try
THIS
I had to download the latest panel myself mate as your cab had todays date stamp

As it happens, the one I was using was from 2006 and DM's latest is 2008. I've added the eyepoint code and tested it
plus I've made sure the fuel gauges and engine start is as prescribed

Don't forget to change your panel.cfg by adding '_FSX' (without the ' )to the eyepoint entry so it looks like this.. EYEPOINT_FSX.
EDIT.. Ian.. you're dismissed!
ATB
DaveB

Re: VC10 at Kai Tak
Posted: 09 Sep 2012, 11:31
by speedbird591
DaveB wrote:EDIT.. Ian.. you're dismissed!
I don't care. I'm going biking

Re: VC10 at Kai Tak
Posted: 09 Sep 2012, 11:35
by TSR2
give me 5 Dave
Thanks for your help

Re: VC10 at Kai Tak
Posted: 09 Sep 2012, 11:56
by DaveB
Every second is taking an hour. Please tell me it works (or not) before I explode
ATB
DaveB

Re: VC10 at Kai Tak
Posted: 09 Sep 2012, 11:58
by TSR2
Sorry, Mrs W had commandeered the computer for blinds... on it now...
Re: VC10 at Kai Tak
Posted: 09 Sep 2012, 12:01
by DaveB
Tell her she can wait. We're much older and don't have the same time to spare

(sri Mrs W.. only joking)
ATB
DaveB

Re: VC10 at Kai Tak
Posted: 09 Sep 2012, 12:08
by TSR2
Righty... working great in FSX
And... bizarrely enough, also now working in P3D!
Only thing I'm going to do is redo the CAB file using the FSK CABDIR program as this improves performance in FSX and P3D and were all done... excellent work Mr. B
