If you've got P3D 2.2 you can swap it for the radar gauge that comes in the SDK sample which is slightly more realistic anyway. I mean the radar is way better then what it should be but whatever.DaveG wrote:Ah, according to the readme, it needs the f18.dll gauge.
WIP: De Havilland DH.125 for FSX/P3D
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Re: WIP: De Havilland DH.125 for FSX/P3D
- Kevin Farnell
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Re: WIP: De Havilland DH.125 for FSX/P3D
I'm loving this. Although I've only had the chance of a short flight, I can see this fast becoming a favourite.
A big 'Thank You' to Rob for his work.
I have P3D2.2 and have downloaded the SDK. Could you give a little more info of the gauge and it's location in the SDK.
Cheers
Kevin
A big 'Thank You' to Rob for his work.
From my short flight, it appears to work fine in P3Dv2.2rohan wrote: somewhat disappointed to note that Rob has marked this as "for FSX acceleration only", inferring that it won't work in P3D ...
Thanks, SkippySkippyBing wrote:
If you've got P3D 2.2 you can swap it for the radar gauge that comes in the SDK sample which is slightly more realistic anyway. I mean the radar is way better then what it should be but whatever.
I have P3D2.2 and have downloaded the SDK. Could you give a little more info of the gauge and it's location in the SDK.
Cheers
Kevin
Stratospheric traces, of our transitory flight.
Trails of condensation, held in narrow paths of white...
Trails of condensation, held in narrow paths of white...
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Re: WIP: De Havilland DH.125 for FSX/P3D
Right, I've tried to reverse engineer what I did!
The radar gauge should be somewhere like:
C:\Program Files (x86)\Lockheed Martin\Prepar3D v2 SDK 2.2.10437.0\Utilities\PDK\RadarPanelCallbackSample
Copy the P3DRadarExample folder to your Prepare3D v2\Gauges folder. I also renamed it P3DRadar in the process.
Then in the DH.125 Panel.cfg in the [Vcockpit01] section change the gauge00 entry to:
gauge00=P3DRadar!Radar, 50, 50, 412,412,1
It should be the only entry in that section.
You should now get the radar showing on the scope in game. When I've had a bit of a poke around with the SDK I may try and rewrite it so it fills the whole display.
The radar gauge should be somewhere like:
C:\Program Files (x86)\Lockheed Martin\Prepar3D v2 SDK 2.2.10437.0\Utilities\PDK\RadarPanelCallbackSample
Copy the P3DRadarExample folder to your Prepare3D v2\Gauges folder. I also renamed it P3DRadar in the process.
Then in the DH.125 Panel.cfg in the [Vcockpit01] section change the gauge00 entry to:
gauge00=P3DRadar!Radar, 50, 50, 412,412,1
It should be the only entry in that section.
You should now get the radar showing on the scope in game. When I've had a bit of a poke around with the SDK I may try and rewrite it so it fills the whole display.
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Re: WIP: De Havilland DH.125 for FSX/P3D
I really must read the P3D SDK!
That works a treat Skippy thank you, the only problem being the scope on the model needs to be square as the P3D Radar is now a virtual touch screen and not all the controls are showing.
Rob
That works a treat Skippy thank you, the only problem being the scope on the model needs to be square as the P3D Radar is now a virtual touch screen and not all the controls are showing.
Rob
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Re: WIP: De Havilland DH.125 for FSX/P3D
Rob,
With a bit of tinkering you can remove the controls from the P3D radar and program it to use the buttons below the scope to change the variables.
Inside the P3DRadar folder is an xml gauge that controls the radar display if you look through it you can see where the buttons etc. are defined and remove them. You should also be able to add code to interpret whatever the buttons below the scope are currently doing to alter the range etc. of the radar. E.g. if the button is using an L:Var then every time it changes increment the range by 20 miles.
To be honest I've only skimmed the SDK myself, I need to sit down for a while to see how much of the Buccaneer's radar I can replace with it, but the plus side is that it can all be controlled through XML rather than spending six months learning how to write a C gauge to find ships!
With a bit of tinkering you can remove the controls from the P3D radar and program it to use the buttons below the scope to change the variables.
Inside the P3DRadar folder is an xml gauge that controls the radar display if you look through it you can see where the buttons etc. are defined and remove them. You should also be able to add code to interpret whatever the buttons below the scope are currently doing to alter the range etc. of the radar. E.g. if the button is using an L:Var then every time it changes increment the range by 20 miles.
To be honest I've only skimmed the SDK myself, I need to sit down for a while to see how much of the Buccaneer's radar I can replace with it, but the plus side is that it can all be controlled through XML rather than spending six months learning how to write a C gauge to find ships!
- Kevin Farnell
- Vintage Pair
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Re: WIP: De Havilland DH.125 for FSX/P3D
SkippyBing wrote:Right, I've tried to reverse engineer what I did!
The radar gauge should be somewhere like:
C:\Program Files (x86)\Lockheed Martin\Prepar3D v2 SDK 2.2.10437.0\Utilities\PDK\RadarPanelCallbackSample
Copy the P3DRadarExample folder to your Prepare3D v2\Gauges folder. I also renamed it P3DRadar in the process.
Then in the DH.125 Panel.cfg in the [Vcockpit01] section change the gauge00 entry to:
gauge00=P3DRadar!Radar, 50, 50, 412,412,1
It should be the only entry in that section.
You should now get the radar showing on the scope in game. When I've had a bit of a poke around with the SDK I may try and rewrite it so it fills the whole display.
Thanks for your help, Skippy.
I now have the radar working as above.
Cheers
Kevin
Stratospheric traces, of our transitory flight.
Trails of condensation, held in narrow paths of white...
Trails of condensation, held in narrow paths of white...
Re: WIP: De Havilland DH.125 for FSX/P3D
Hi
I've installed the 125 into P3Dv2.2 and all seems well except the engine instrument panel. All the gauges are present but do not move. Does anyone else see this problem?
I've installed the P3D radar gauge as described above and that works fine.
Any ideas?
Chris
I've installed the 125 into P3Dv2.2 and all seems well except the engine instrument panel. All the gauges are present but do not move. Does anyone else see this problem?
I've installed the P3D radar gauge as described above and that works fine.
Any ideas?
Chris
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Re: WIP: De Havilland DH.125 for FSX/P3D
Did you check if you have FA-18.dll installed ?chrisal wrote:Hi
I've installed the 125 into P3Dv2.2 and all seems well except the engine instrument panel. All the gauges are present but do not move. Does anyone else see this problem?
I've installed the P3D radar gauge as described above and that works fine.
Any ideas?
Chris
DaveG wrote:Ah, according to the readme, it needs the f18.dll gauge.
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Re: WIP: De Havilland DH.125 for FSX/P3D
A dedicated P3D version of the aircraft will be required before all gauges work as they should.chrisal wrote:Hi
I've installed the 125 into P3Dv2.2 and all seems well except the engine instrument panel. All the gauges are present but do not move. Does anyone else see this problem?
I've installed the P3D radar gauge as described above and that works fine.
Any ideas?
Chris
Realistic as it is the P3D Radar is just not compatible with the DH 125.
RobR