Hi Gents,
twas wondering, do any of you scenery guru's know how to get rid of some scenery for me!!
i have the UK2000 scenery package installed, i am making some AFCADS and AI for it, problem is, at Marham there is a ruddy big static vc10 sat on my pan, i love VC10's but i dont want it at marham, does anyone know which file i remove to get rid of it?
cheers in advance for any help....
Scenery problem
Moderators: Guru's, The Ministry
- Motormouse
- Concorde
- Posts: 1341
- Joined: 09 Sep 2004, 22:03
- Location: In a Hangar
- Garry Russell
- The Ministry
- Posts: 27180
- Joined: 29 Jan 2005, 00:53
- Location: On the other side of the wall
Seriously Neil you have to edit the bgl-file as the VC10 is built into the scenery, otherwise I would have its own apparent file eg. static_vc10.bgl or something....
That said you have to get you hands on a converter like:
bglanalyze or bglx180
(I prefer the first, both both have their own strength and weaknesses)
Disassemble the bgl into xml
finding the right section (use notepad) and delete it (back up the original bgl first)
compile it into bgl again
You have to have a version of bglcomp from the SDK (different one for either FS9 or FSX)
That's the proper way to do it. and when doing so you are of course tampering with other peoples work, but as long as you keep it for your self I'm sure no-one will notice....oops!
That said you have to get you hands on a converter like:
bglanalyze or bglx180
(I prefer the first, both both have their own strength and weaknesses)
Disassemble the bgl into xml
finding the right section (use notepad) and delete it (back up the original bgl first)
compile it into bgl again
You have to have a version of bglcomp from the SDK (different one for either FS9 or FSX)
That's the proper way to do it. and when doing so you are of course tampering with other peoples work, but as long as you keep it for your self I'm sure no-one will notice....oops!