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RAF Lossiemouth WIP...
Posted: 24 Sep 2007, 21:18
by Techy111
OK the first of many (hopefully) WIP screenshots from my new RAF Lossiemouth.
Just one screenshot today and this is for Graham in reference to vehicle AFI macros..202 Sqn area at Lossie....
Techy
Re: RAF Lossiemouth WIP...
Posted: 25 Sep 2007, 00:27
by Techy111
OK real noob question...but we all gotta start somewhere ;-) OK i am using SceneGenX to re-compile EGQS but and this is a huge BIG but...how do i get rid of default buildings at Raf Lossiemouth? I have tried the right click and delete trick and also the exclude option but everytime i compile then and go back into game the ruddy buildings are still there....
Flatten don't work either....so if anyone can help please let me know....ta.
Techy
Re: RAF Lossiemouth WIP...
Posted: 25 Sep 2007, 00:38
by TSR2
Hi techy...
I had this problem the other day. I'm not fimiliar with the program you are using but ade or FSXPlanner can generate a bgl that will do this for you.
http://www.fsdeveloper.com is a great place to start. I'll do one for you if you need it. ;-)
Re: RAF Lossiemouth WIP...
Posted: 25 Sep 2007, 00:53
by Techy111
Hello Ben PM waiting for you
Techy
Re: RAF Lossiemouth WIP...
Posted: 25 Sep 2007, 19:39
by ukmil
i think Tony won;t mind we posting here, just to say, he has now joined us over at UKMIL where we will assist him in completing his Lossie package, giving him hints and tips along the way, and try and get another cracking freeware RAF airfield out to you all
