[quote="Sl4yer"]Never noticed problems with the fuel gauges. Mine have always been OK.
SP2 introduced more texture anomalies (bits of the window glass not displaying correctly, and around the centre combing panel). Not sure the window pillar textures have ever displayed in FSX, but I'm not that bothered to be honest!
Don't know if it's related to the IAS/Mach thing, but it's very hard to get airborne at high fuel weights in FSX. It really is a Gripper! I suspect something in FSX messes up the EPRs and Mach numbers, but I'm only guessing.
James[/quote]
Looking at my panel folder I see what looks like an updated CAB file. I checked the fuel gauges using that CAB
versus my modified folder and the fuel gauges are OK.
The "SP2 induced" reflective texture issue with the left and right rear side windows and the areas in the corners of
the othe windows is annoying but not a "stopper". Interestingly, at night, all the textures are fine. It has to do with
the VC panel textures being compiled with a "',A" attribute, I understand. Not sure exactly what this pertains to
but apparently if the modeler removes that attribute the textures do not suffer the "SP2 induced" reflectivity problem.
The area that borders the central panel on the glare shield can be "fixed" by changing the "Background_color=0,0,0"
statement in the Vcockpit05 section to values of "128,128,128" I think.
I also note that on the Panel_O.bmp and Panel_2.bmp I changed the black area ( color 0,0,0 ) below the panels in
those bmp's to grey. This may have reduced other "reflective" texture areas to a minimum.
Paul