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Druine D.31 VC progress
Posted: 27 Apr 2008, 20:04
by Imperator
Re: Druine D.31 VC progress
Posted: 27 Apr 2008, 20:19
by DaveG
Looking good

Re: Druine D.31 VC progress
Posted: 28 Apr 2008, 18:35
by Bridon Bear
Coming on nicely.....this will be a good aircraft to go 'Low 'N Slow' to take in all the scenery.
Well done that man...
Regards.
Bridon Bear
Re: Druine D.31 VC progress
Posted: 03 May 2008, 01:50
by Imperator
Re: Druine D.31 VC progress
Posted: 04 May 2008, 16:24
by PhilipsCDRW
I'm curious - when you're building gauges as part of the aircraft model, what drives their output? Do you just link them to some internal FS parameter or can they be driven by XML or C .gau files in the old-fashioned way?
Re: Druine D.31 VC progress
Posted: 04 May 2008, 20:04
by Rick Piper
Hi Philip
the gauges are XML driven animated parts.
they work in a similar way to 2d xml gauges but have almost xzero framerate hit unlike 2d gauges.
Alphasim seem to be saying that it's their idea :roll:
but we know my chipmunk had them over 2 years ago and i learned it from Ed Walters of Plane Design

(thanks Ed)
& Wozza too (Warwick Carter) :drinkers:
Realair have been using 3d xml guages for about 3 or 4 years so it's not new at all but people have just not bothered.
another reason i like them is your xml animation code is far safer than a 2d xml guage code which gets nicked easily :roll:
Regards
Rick
Re: Druine D.31 VC progress
Posted: 06 May 2008, 16:03
by Imperator
PhilipsCDRW wrote:I'm curious - when you're building gauges as part of the aircraft model, what drives their output? Do you just link them to some internal FS parameter or can they be driven by XML or C .gau files in the old-fashioned way?
You got your answer, and i too as i haven't the slightest idea. The gauges on the druine are just bmps with no function at all

but i'm trying to learn so no progress for a while until i figure out how to make those gauges function
Re: Druine D.31 VC progress
Posted: 10 May 2008, 12:24
by Imperator
Here is some progress, now it have working gauges, thanks to Rick Piper who helped me a lot, and i really mean a LOT

Withouth his help i would probably still sitting and reading the SDK document, so now Rick boosted the project lightyears ahead, many thanks! :prayer: I've learned much more with a few e-mails exchange with Rick than meticulously three days reading the SDK.
Still there are several outside issues on the wingtips, the wheels must be reanimated as they look as they will fall off in any moment and other smaller things that i am aware of. They will be corrected as the last thing i do. Now i'm modeling a WV 1600 engine and would like to have some good references?
Soon i will be needing a betatester that isn't afraid to "hurt my feelings" he must be very severe and critical
Here some shots taken at its natural habitat in Headcorn in Kent
And a fun scheme
Now i need a little break :drinkers:
Cheers
Re: Druine D.31 VC progress
Posted: 10 May 2008, 12:50
by TSR2
Absolutely stunning! Theres nothing more I can say, she looks magnificiant!
We're really lucky to have a few guys who are a mine of information... and more importantly are happy to share it.

Re: Druine D.31 VC progress
Posted: 10 May 2008, 13:51
by Rick Piper
Hi Henry
I think i have a beetle engine sound set around somewhere i fiddles with when i was making the A-22 Foxbat Ultralight.
will dig it out.
Happy to beta anything mate as will Ben(XR219) as he's one of my Beta testers and not shy at all :fart:
Looking good mate
Regards
Rick