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Any panel developers can help ?

Posted: 14 May 2008, 17:06
by monarch161
Here's the deal. I'm building a sim using a real F27 cockpit. I am using FSX and Simkits instruments with fsuipc4. The model I'm using is an F27 pack by William Bruijns, based on the Mike Stone F27 with a very nice panel by Fraser Mckay.

Now, when I have the panel up on the monitor, the RPM and OIL pressure/Temp and TGT guages are fine. I can mouse over them and read the exact figures. The problem is that the Simkits guages, though calibrated are reading differently to the on screen guages. I have tried some of the default aircraft and my guages work correctly. So I am left thinking that the downloaded aircraft I have is somehow sending inaccurate signals out via FSUIPC.

What I'm wondering is, when developing new and different gauges for add on aircraft, is there any kind of "fooling" going on as far as FS is concerned ? i'm thinking, rightly or wrongly that maybe some of my gauges are not what they say they are, perhaps piston gauges somehow slaved into a turboprop aircraft.???? I really don't know. When I had my Queenair sim, I set up all my piston gauges with my own design of faceplate, downloaded a Queenair and all worked perfectly, so I'm at a loss. As you may have guessed, i'm more of a hardware type than a programmer.

Any help appreciated, I know that there are some very talented individuals out there

Cheers, Dean

Re: Any panel developers can help ?

Posted: 14 May 2008, 17:36
by DaveB
Hi Dean :)

I don't think that 'fooling' is the right word but it is the case that certain gauges are made to represent what they should be showing.. due in no small part because Flightsim is not able to replicate the systems for those gauges. For most of us, the visual representation is enough for the illusion to be complete. In your particular circumstance.. the illusion is not designed with hardware gauges in mind and thus you're seeing incorrect readings.

I'm not intimate with Frasers F27 panel but I know that other of his panels are coded to give the correct visual representation and this is for the reason given above ;-)

ATB

DaveB :tab:

Re: Any panel developers can help ?

Posted: 14 May 2008, 17:46
by monarch161
Thanks Dave, you obviously realised what I was getting at and it would seem that perhaps I am correct in my thinking.

My problem now, is what direction to take. I may even use another panel, lets say a 748 panel with an F27 aircraft. After all, it's functionality I'm after, I won't actually be looking at the panel on a monitor.

I'll see what I can conjure up.

Cheers, Dean

Re: Any panel developers can help ?

Posted: 23 May 2008, 11:34
by Viscount Cornbank
Hi Dean, :)

As Dave says, the F.27 engine gauges are all programmed perform as they would on the real aeroplane, as FS cannot independently simulate a single shaft turboprop like the Dart. The gauges on my other Dart panels won't be any use either as they work similarly relative to the mark of engine ;-)

Love that cockpit by the way...I want one :lol:

cheers

Fraser

Re: Any panel developers can help ?

Posted: 26 May 2008, 12:44
by monarch161
Fraser,
Many thanks for your reply. Your panel is great, by far the best available.

From your comments I see that the way things are I won't be able to get my engine instruments working correctly. Is there perhaps anything else that I can do? Maybe some alterations in the AIR file. Not that I would know how to do that :-(

This is certainly something that I had never anticipated and so far the only solution that I can think of is some creative proportional calibrating of my instruments, so that I "fool" the Simkits calibration software in order to get the correct reading on the instrument.

Cheers, Dean

Re: Any panel developers can help ?

Posted: 27 May 2008, 23:23
by tgibson
Hi,

I have an FS2004 F-27A (about an F.27-200) FDE update available on my F-27 page. It uses real RPM (etc.) numbers so it should work fine with your cockpit.

Hope this helps,