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prop_anim

Posted: 28 Oct 2009, 21:50
by robcarrich
I want to make a feathering prop using "prop_anim", is this the correct part? if so what are the key frames, can't seem to find any information on this, I would be very greatful for any help! Thank you.

Rob Richardson

Re: prop_anim

Posted: 28 Oct 2009, 22:23
by Rick Piper
Hi Rob

FS9 or FSX ?

make each blade a child of prop0_still etc etc

lever_prop_pitch0 for engine 1 child of prop0_still (hub)
lever_prop_pitch1 for engine 2 child of prop1_still
lever_prop_pitch2 for engine 3 child of prop2_still
lever_prop_pitch3 for engine 4 child of prop3_still

100 keyframes
keyframe 0 prop fine
keyframe 100 feathered

Regards
Rick

Re: prop_anim

Posted: 28 Oct 2009, 22:48
by robcarrich
Hi Rick,
thank you for that, it's saved me a lot of heartache! and time!
I'm using FSX and FSDS.

Regards
Rob Richardson

Re: prop_anim

Posted: 28 Oct 2009, 23:54
by Rick Piper
Hi Rob

If it's FSX

I would make a parent part for each blade & tag these as "heirachy only" (small cube for each will do)

otherwise they are a pig to animate for FSX.

Regards
Rick

Re: prop_anim

Posted: 29 Oct 2009, 09:20
by robcarrich
Hello Rick,
Thank you for the help, it all works like a dream. I have only animated the "still" blades, is that right? It looks good anyway.Its a contra set-up.
Thanks again.

Regards
Rob Richardson

Re: prop_anim

Posted: 29 Oct 2009, 09:29
by Rick Piper
Hi Rob

Yes mate you only need blades on the still propeller part as it goes to a textured disc after 6% RPM ish

Regards
Rick

Re: prop_anim

Posted: 29 Oct 2009, 09:35
by Garry Russell
Rick

Is it true for FS.X that all animated parts should be parents at 0,0,0 and the actual part a child off that??

Garry

Re: prop_anim

Posted: 29 Oct 2009, 09:47
by Rick Piper
Hi Garry

sort of mate

basically if whatever you are animating does not have a static X,Y,Z in default directions the part will need a parent.

thats how i find it anyway.

as keyframe 0 has to be X,Y,Z at 0 in FSX

No idea why they changed it but i am used to it now

Regards
Rick

Re: prop_anim

Posted: 29 Oct 2009, 10:23
by Garry Russell
Cheers Rick

That's one of those very good to know first things you usually find out near the end :lol: :lol:

ATB

Garry

Re: prop_anim

Posted: 05 Nov 2009, 17:28
by DispatchDragon
Ohhhh a Granite in long range cruise mode what a nice idea.


BY the way Rob I just put out a plea for sound

Leif