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Naval Escapades!

Posted: 02 Dec 2009, 20:01
by DaveB
Forgive me for I have sinned and visited that evil FSX again! :D

HMS Hermes group leaving Gib..

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Sycamore by Rick.. Wessex by Simshed.. Glamorgan by Rick WIP. Sri my screenies are crap on the new pc. AA just isn't playing ball I'm afraid. The sim looks better thank goodness :D

EDIT.. shots are 800x600 but have been cropped again by the forum *-)

ATB

DaveB B)smk

Re: Naval Escapades!

Posted: 02 Dec 2009, 20:04
by TSR2
Looks Spotty Dog to me mate :thumbsup:

Now al we need is a few more RN type vessels and I can go Daft :lol:

Re: Naval Escapades!

Posted: 02 Dec 2009, 20:09
by DaveB
You go as daft as you want mate. :Dance:

I only ever use FSX for the few RN vessels made available and to fly helicopters. To my mind, the whole FSX helicopter engine is far superior to FS9 and seeing the RN in motion is worthy of my brief time in the dark side :D Thank goodness you know how to make these things move otherwise I'd not go there at all :lol:

ATB

DaveB B)smk

Re: Naval Escapades!

Posted: 02 Dec 2009, 20:19
by SkippyBing
Dave,

Have you tried the FS Water Configurator from http://www.fswaterconfigurator.com/? I found it makes the water look much more appropriate, fortunately it comes with some pre-sets otherwise I'd have spent hours getting completely the wrong effect....
Incidentally my Uncle probably flew in that Wessex as an Observer before he went fixed wing!

Re: Naval Escapades!

Posted: 02 Dec 2009, 20:28
by DaveB
:lol: :lol:

Tks for that Skip :thumbsup:

I tried setting a LAN session up this evening so that I could fly both the Sycamore and Wessex between ships but found that AI ships don't show :'( How dare M$ ruin a blokes play time :(

ATB

DaveB B)smk

Re: Naval Escapades!

Posted: 02 Dec 2009, 20:29
by Garry Russell
Ship hot screenies Dave :thumbsup:

Garry

Re: Naval Escapades!

Posted: 02 Dec 2009, 20:33
by Rick Piper
Hi Skippy

FSwaterconfiguraor destroys all the DX10 water and the only way to correct is to clean install FSX and all it's sdk modules and service packs.

Just a warning as it screws up the DX shader tha DX10 uses

Regards
Rick

Re: Naval Escapades!

Posted: 02 Dec 2009, 20:46
by SkippyBing
Dave,

Slightly long winded cheat to get AI ships to show in multi-player is to use FSHost as it effectively injects other users into your single player session as AI traffic (I think I mean that's how it looks to me). If you then leave AI traffic on (contrary to the FSHost instructions) you'll have the ships and AI aircraft showing up on both machines. The important thing is to make sure both games have their time synchronised as closely as possible as the AI traffic is running to a timetable rather than being coordinated between the two machines. I've done this myself so it does work, I just can't check the exact procedure at the moment as I've only got one computer with me, very Amish I know...

@Rick,

Ahh, didn't know about the DX10 problem as I stopped using it when I realised half my lights didn't show up with it on!

Re: Naval Escapades!

Posted: 02 Dec 2009, 21:27
by DaveB
Cheers Skip :D

I'm not DX10 (at least I don't think I am) so that shouldn't be an issue. Reading the info on the FSWC site, it seems there was an issue with v3.0 as it wouldn't 'clean' uninstall.. this is fixed in the latest version (v3.15) :) Looks ok at a first glimpse but I seem to have lost Ark IV. It should have been tied alongside in Liverpool.. wonder if it's been nicked *-)

ATB

DaveB B)smk

Re: Naval Escapades!

Posted: 02 Dec 2009, 21:30
by Rick Piper
Hi Guys

I have got pitching & rolling working really well in my ai ships.

much more fun trying to land on the heli deck when it's also moving up & down and pitching a little.

Regards
Rick