Can a member please tell me whether, from a side view, the tailplane of the C-130E/H is set higher than the wing?
I have no good drawings of the Hercules and searching the images on the web has not helped.
In some photos the chord line of the tailplane appears to be level with the leading edge of the wing, in other views the tailplane appears to be a little higher or lower than the wing. Difficult to judge because the wing slopes down from leading to trailing edge at the angle of wing incidence.
It would be useful to know what the vertical difference in ft &inches is between the leading edge of the wing at the fuselage joint and the leading edge of the tailplane at the fuselage joint.
Hercules Tailplane setting
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- Garry Russell
- The Ministry
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- Joined: 29 Jan 2005, 00:53
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Re: Hercules Tailplane setting
Hi James
There is a Hercules three views on post #2 of this thread
http://www.rcgroups.com/forums/showthre ... 1&t=557457
There is a Hercules three views on post #2 of this thread
http://www.rcgroups.com/forums/showthre ... 1&t=557457
Garry
"In the world of virtual reality things are not always what they seem."
"In the world of virtual reality things are not always what they seem."
Re: Hercules Tailplane setting
Thanks Garry.
I have printed out an enlarged image and both wing and tailplane chordlines appear to be at the same height above the groundline.
The drawing you pointed out to me is better than the images I had previously found.
Somehow the FS9 Hercules model I am working with does not seem to match the shape that appears on the screen - e.g. I have had to move the nav lights position 'forward' in the aircraft cfg to make them appear at the correct places when the aircraft appears on the screen.
The refrence point of the aircraft when unzipped (poss the CofG) does not appear to be in the position I expected and that has the result of making the CofG when seen in the FS9 Aircraft "fuel and load" diagram appear forward of the wing box. Most FS9 acft that fly well in the simulator have the CofG about 25-30% from the leading edge of the wing box. Perseverance and a bit of fiddling the numbers needed to ensure the proper 'sit' of the aircraft on approach at the real world speeds.
Many thanks for your help.
I have printed out an enlarged image and both wing and tailplane chordlines appear to be at the same height above the groundline.
The drawing you pointed out to me is better than the images I had previously found.
Somehow the FS9 Hercules model I am working with does not seem to match the shape that appears on the screen - e.g. I have had to move the nav lights position 'forward' in the aircraft cfg to make them appear at the correct places when the aircraft appears on the screen.
The refrence point of the aircraft when unzipped (poss the CofG) does not appear to be in the position I expected and that has the result of making the CofG when seen in the FS9 Aircraft "fuel and load" diagram appear forward of the wing box. Most FS9 acft that fly well in the simulator have the CofG about 25-30% from the leading edge of the wing box. Perseverance and a bit of fiddling the numbers needed to ensure the proper 'sit' of the aircraft on approach at the real world speeds.
Many thanks for your help.
- Garry Russell
- The Ministry
- Posts: 27180
- Joined: 29 Jan 2005, 00:53
- Location: On the other side of the wall
Re: Hercules Tailplane setting
Pleasure James
The position 0f 25-30 percent back from the LE is correct for an FS model if not it will be difficult
Another common error is the tailplane of the flight model too high or too low relative to the visual model also thrust lines are often in the wrong place causing the model to pitch up when power is reduced and down on application...in other words opposite to what it should be.
FDE's are often the Achilles heel of a model.
The position 0f 25-30 percent back from the LE is correct for an FS model if not it will be difficult
Another common error is the tailplane of the flight model too high or too low relative to the visual model also thrust lines are often in the wrong place causing the model to pitch up when power is reduced and down on application...in other words opposite to what it should be.
FDE's are often the Achilles heel of a model.
Garry
"In the world of virtual reality things are not always what they seem."
"In the world of virtual reality things are not always what they seem."