I'm a magnet for these long trains, I always seem to get caught coming back from walking the dog by the river here in BC. Damn you CP Rail. Crossing in front, river at my back, nowhere to go, break out the snacks.
Hi Mike,
Checked this out in FSX default scenery. The railway line crosses the runway indeed, but not as much detail as your screenie. What scenery are you using please?
I've never seen a train that long, and I've spent a lot of time in the US west.
A few months ago, Trains magazine had a short article about how distributed power (the sets of two locos within the train) serve to reduce friction when the train is going around a curve. It took a few minutes to refresh my fading memory of Physics 101 to figure out how, but it's a very clever concept (except if you have to sit at a crossing and watch one go by). Cut a foot or two length of cord or rope, and lay it out as a 90-degree segment of a circle. Then pull one end as though your "train" is now on a straight track. The rope will try to straighten out by pulling in toward the center of the circle. That's when the concept clicked -- the flanges of the inside wheels are being forced against the inside rail, increasing the friction on them. With distributed power, however, each set of engines pulls its load straight ahead. The success of this approach depends on placing the locos in the "right" place within the train. How to do that escapes me, but I really don't need to know that. My Trainz 2006 layout works fine despite my ignorance.
Hi Mike,
Checked this out in FSX default scenery. The railway line crosses the runway indeed, but not as much detail as your screenie. What scenery are you using please?
Hello Mike-
It is by Lawrie Roache (FS-Snowman). Pic is from my old FS9.1. Lawrie's site was hacked earlier this week and almost destroyed, but I am delighted to see he has been able to recover almost everything. http://fs-snowman.com/index.php
You will need to register, or re-register, to access the downloads. BTW, it is an active rail line.