Bac 1-11 APU problem
Moderators: Guru's, The Ministry
Re: Bac 1-11 APU problem
Ah, your right. I'd been using an old work around process to start them (its been a while since I'd started her up from cold so forgot all about it)
the work around is...
1. Start Master to Start
2. Engine 1 to START & Motor until RPM reaches 1%
3. Start Master Off until RPM reaches 4%
4. Start Master on
Engine should the spool up and repeat for engine 2
But hopefully that code will do the trick as it seems to do what Fraser was saying above.
the work around is...
1. Start Master to Start
2. Engine 1 to START & Motor until RPM reaches 1%
3. Start Master Off until RPM reaches 4%
4. Start Master on
Engine should the spool up and repeat for engine 2
But hopefully that code will do the trick as it seems to do what Fraser was saying above.
Ben.
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- Chipmunk
- Posts: 18
- Joined: 15 Oct 2012, 23:10
Re: Bac 1-11 APU problem
I think I have made a code that works. I'm having saving issues, but while I troubleshoot that; do you XML Xperts think that this will work?
Code: Select all
<Gauge Name="Starter APU" Version="1.0">
<Element>
<Select>
<Value>(L:DM STARTER 3,number) if{ (A:Circuit general panel on, bool) (A:Eng3 N2 RPM, percent) 22 < && if{ 0 (>K:TOGGLE_STARTER3) 0 (>K:THROTTLE3_CUT) } els{ (L:DM STARTER 3,number) -- (>L:DM STARTER 3,number) 0 (>K:MIXTURE3_INCR) } } (L:DM STARTER 3,number) 0 != (A:General eng3 starter, bool) ||</Value>
<Case Value="1">
<Image Name="APU_STARTER_ON.bmp" ImageSizes="36,35"/>
</Case>
<Case Value="0">
<Image Name="APU_STARTER_OFF.bmp" ImageSizes="36,35"/>
</Case>
</Select>
</Element>
<Mouse>
<Area Left="0" Top="0" Right="28" Bottom=31">
<Tooltip>Push to Start</Tooltip>
<Cursor Type="Hand"/>
<Click>(A:GENERAL ENG3 FUEL VALVE,bool) !
if{ 1 (>K:TOGGLE_FUEL_VALVE_ENG3) } (L:DM STARTER 3,number) 0 > (A:GENERAL ENG3 FUEL VALVE, bool) ||
if{ 0 (>L:DM STARTER 3,number) (A:GENERAL ENG3 FUEL VALVE, bool)
if{ 0 (>K:TOGGLE_FUEL_VALVE_ENG3)} }
els{ (L:APU_CONTROL,number) 0 >
if{ 5 (>L:DM STARTER 3,number) 0 (>K:MIXTURE2_RICH) } } }</Click>
</Mouse>
</Gauge>
Last edited by PilotGuy815 on 19 Oct 2012, 02:05, edited 1 time in total.
Re: Bac 1-11 APU problem
I'm no expert, but Fraser is an XML guru, hopefully he'll drop by soon. It looks ok to me
Ben.
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- Chipmunk
- Posts: 18
- Joined: 15 Oct 2012, 23:10
Re: Bac 1-11 APU problem
It didn't work, now the APU doesn't even display "Start."
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- Chipmunk
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- Joined: 15 Oct 2012, 23:10
Re: Bac 1-11 APU problem
We need you Fraser, I am out of ideas!
- Viscount Cornbank
- The Gurus
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Re: Bac 1-11 APU problem
David has created much localised coding throughout, as I would have done, and therefore
there is a serious risk that altering one part may break something else, so I don't want to interfere
with it
cheers
Fraser
there is a serious risk that altering one part may break something else, so I don't want to interfere
with it
cheers
Fraser
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- Chipmunk
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Re: Bac 1-11 APU problem
I've backed up my files. I have nothing to lose. Do you know what makes the original code not work in FSX?
- Garry Russell
- The Ministry
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Re: Bac 1-11 APU problem
The referred to special coding throughout the model is something compiled into the model or in the .cab, often a combination of both...it is not user editable.
As Fraser says, changing one things breaks something else, almost guaranteed
As Fraser says, changing one things breaks something else, almost guaranteed
Garry
"In the world of virtual reality things are not always what they seem."
"In the world of virtual reality things are not always what they seem."
- DaveB
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Re: Bac 1-11 APU problem
I know that from experience and the older the code, the bigger the break can be in the newer sim
ATB
DaveB
ATB
DaveB
Old sailors never die.. they just smell that way!
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- Chipmunk
- Posts: 18
- Joined: 15 Oct 2012, 23:10
Re: Bac 1-11 APU problem
But the XML in the cab file was what I was editing. Those are completely user editable. I guess you are right about editing one and breaking another though. I'll just have to wait until someone else, payware or freeware, develops one that works in FSX.