I've just discovered a thread on the Avsim FSX forum which seems to have gone viral! It started off with somebody bemoaning the poor performance of FSX with regard to friction between the aircraft and the ground and the effect of unrealistic ground drag. It soon developed into a wider and more technical discussion about the limits of FSX and the factors involved and Pete Dowson got involved. Eventually one of the contributors juggled with some figures and came up with a file that transformed the whole behaviour of aircraft on the ground but it had some limitations.
Pete Dowson (and others) took over the project and there is now a simple solution available to transform the whole way that aircraft in FSX and P3D behave on the ground. I've just added the fix to P3D and tried it with two Carenado aircraft, the Mosquito and the CS732. The difference is amazing and affects everything from taxiing to take off and landing. The 'unsticking' effect is now very smooth and gentle and some aircraft of course will gently roll forward on idle thrust. The aircraft tend to stay in a straight line and will turn gently and much more realistically.
EDIT: I've rewritten the following bit after corrections and clarifications from Ben and the unforgettable wossname, er, NigelC
Pete Dowson has incorporated the solution into a new FSUIPC module (4.859m) which you can download from here -
http://forum.simflight.com/topic/66139-updated-modules/
You must have the latest version of the full program (4.853) already installed. It doesn't matter if it's registered or free.
Download a lua plugin file called DynamicFriction.lua and Pete gives a link here for downloading the latest lua pack.
http://forum.simflight.com/topic/68257- ... ideclient/
Just copy the single file (DynamicFriction.lua) into your modules folder. FSUIPC4 will detect it and put this entry into the FSUIPC.INI file:
[Auto]
1=Lua DynamicFriction
As with all of Pete's stuff, it makes no alterations to any program files. It works on the fly and automatically invokes the lua file when FSUIPC starts with FSX/P3D and with all aircraft. It can be removed by removing the file and/or the INI entry. Apparently you can use FSUIPC to change the performance of individual aircraft but I'm quite happy with this global/auto version so haven't looked at it. It works with all SPs of FSX and P3D v1.4.
You can read the thread on the Avsim forum here but I warn you that it's 10 pages long and gets quite technical. I'm happy just to take the solution without trying to understand it!
http://forum.avsim.net/topic/392772-inh ... -friction/
Ian







I suffer from paranoid amnesia. I can't remember who I don't trust.

