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Re: BOULTON PAUL RAF BALLIOL - FS9

Posted: 13 Mar 2013, 12:56
by DaveB
That's the long and short of it George.. you can make it look better but you can't make it go away as far as I'm aware ;)

ATB
DaveB B)smk

Re: BOULTON PAUL RAF BALLIOL - FS9

Posted: 13 Mar 2013, 15:08
by Dev One
Now I dont have a problem with the prop in FSX - I used to have a dark area with port overs, but I think it was after installing Acceleration it went away......its a long time ago for my brain to remember....
I certainly have no problem with either Balliol in FSX. BTW I do not run DX10.
Keith

Re: BOULTON PAUL RAF BALLIOL - FS9

Posted: 13 Mar 2013, 16:11
by DaveB
It is there Keith but the prop texture is so feint, you really have to look hard to see it. To be honest, I've not seen a better FS9 prop in FSX ;)

ATB
DaveB B)smk

Re: BOULTON PAUL RAF BALLIOL - FS9

Posted: 13 Mar 2013, 16:57
by Molyned
Thanks Dave - you're a gent, always said so. ;)
Nearly invisible props in the V.C. are a result of Martin nagging me. He quite rightly reminds me that you're not normally aware of the prop when flying along in a real-world aircraft. It only really becomes visible when the sun reflects off it. Also, no wagon-wheel prop effects on our models. :thumbsup:
Cheers :cheers:
Dave M(oly)

Re: BOULTON PAUL RAF BALLIOL - FS9

Posted: 13 Mar 2013, 19:18
by Dev One
DaveB, yes I agree it is very feint, nothing like it used to be before acceleration loaded.
Keith

Re: BOULTON PAUL RAF BALLIOL - FS9

Posted: 13 Mar 2013, 20:43
by Filonian
Sea Balliol FSX

Against trees
Image

Against clouds
Image

Against a hangar
Image

RAF Balliol FSX

Against trees
Image

Against clouds
Image

Against a hangar
Image


All out of the tin - acceleration.

I am highly delighted with both models in both sims. Many thanks again to Dave and the team. :thumbsup: :welldone:


Graham

Re: BOULTON PAUL RAF BALLIOL - FS9

Posted: 13 Mar 2013, 20:57
by DaveB
You can just see it against the cloud and hangar in those shots but as I said, the prop blur is so feint.. you don't notice the effect. If I'd not been specifically looking for it, I'd have presumed this was an FSX native model ;)

I've only got the RN one up to now.. think I might pull one of the RAF paints for good measure :thumbsup:

ATB
DaveB B)smk

Re: BOULTON PAUL RAF BALLIOL - FS9

Posted: 14 Mar 2013, 10:16
by T6flyer
Molyned wrote:Thanks Dave - you're a gent, always said so. ;)
Nearly invisible props in the V.C. are a result of Martin nagging me. He quite rightly reminds me that you're not normally aware of the prop when flying along in a real-world aircraft. It only really becomes visible when the sun reflects off it. Also, no wagon-wheel prop effects on our models. :thumbsup:
Cheers :cheers:
Dave M(oly)
Nagging?....Moi? :) By the way the next model is........:)

Cheers,

Martin

Re: BOULTON PAUL RAF BALLIOL - FS9

Posted: 14 Mar 2013, 10:43
by Molyned
Nice looking screenies Graham - thanks. ;)
Stop teasing them Martin, it's not fair. :bandit:
Cheers :cheers:
Dave M(oly)

Re: BOULTON PAUL RAF BALLIOL - FS9

Posted: 14 Mar 2013, 10:54
by DaveB
:lol: :lol:

You rotten lot :lol:

Shall we start a quiz? I think I'll go for a Brabazon and you're making it for FSFW98 :hide:
ATB
DaveB B)smk