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Re: Building RAE Bedford for FSX

Posted: 13 Jun 2014, 18:58
by Effoh
TSR2 wrote:
WP_20140612_19_06_43_Pro.jpg
WP_20140612_18_56_14_Pro.jpg
WP_20140612_19_34_22_Pro.jpg
Recognise a few of those angles :-) Great you got to see it in the flesh mate :thumbsup:

Re: Building RAE Bedford for FSX

Posted: 13 Jun 2014, 20:26
by TSR2
Hi mate,

It was a last minute thing. The traffic was going no where so I thought why not. Its a beautiful part of the world.

Re: Building RAE Bedford for FSX

Posted: 16 Jun 2014, 01:37
by TSR2
Hi chaps,

Just a quick one tonight, STAN 37 Localiser...
STAN_1.PNG
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Re: Building RAE Bedford for FSX

Posted: 16 Jun 2014, 05:05
by Airspeed
Lots of bits! Impressive object.
I guess you made one and cloned it, Ben?

Re: Building RAE Bedford for FSX

Posted: 16 Jun 2014, 08:51
by TSR2
Hi Mike,

I did, sort of. The ribs were cloned, but the rectangles joining them were put in with the rectangle tool. About two minutes after posting that picture, I came across another photo that showed the legs at the lower rear of each rib were wrong. Fortunately because I had made each rib from one component, by opening just one of them and deleting the "leg" it applies it to all of them. This is because components, unlike groups, are identical, and whatever you do to one, automatically and instantly updates the others. The array was made by STC, and I then happened upon some text saying it was approximately 35m wide, so I had to use the scale tool to adjust it after it was built. I'll post another shot shortly showing the updated model.

Re: Building RAE Bedford for FSX

Posted: 16 Jun 2014, 11:39
by TSR2
Hi Chaps,

I'm having a slight snag with STAN. There is a strange shadow showing in the sim and I'm not sure why. *-)


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STAN37_2.PNG
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Re: Building RAE Bedford for FSX

Posted: 16 Jun 2014, 12:59
by TSR2
Got it fixed. One of the problems (I think) with sketchup is when you want to slice through something, and delete one of the slices, it isn't very intuitive. In the pictures above, some of the grass banking was under ground level. After much faffing I worked out how to delete the underground bits. Its recompiled and no more shadows. :thumbsup:

Re: Building RAE Bedford for FSX

Posted: 16 Jun 2014, 13:49
by TSR2
Here we go with the updated model without the shadows.

Image

Re: Building RAE Bedford for FSX

Posted: 16 Jun 2014, 15:04
by DaveG
Nice work Ben :thumbsup:

Re: Building RAE Bedford for FSX

Posted: 17 Jun 2014, 21:02
by TSR2
Its funny how the boring buildings are the most difficult. The NAD office block was a Bl00dy nightmare. And its the biggest model so far at almost 3MB. :| There was an extension to it in the late 70's which I haven't included... yet. It was done in brown brick at the same time as the Radar Establishment had their building built and another building adjacent to H1, all in the same style with brown brick. I may add them, I may add them later as a "late 70's" addon, I may not bother. Anyway, here are some of the latest images from the Office building build...

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