I watch, I try to learn!
I copied & pasted from DaveB's link.
My FSX.cfg, located in SAFETYFSX directory now includes:
[SCENERY]
LENSFLARE=1
DAWN_DUSK_SMOOTHING=1
IMAGE_COMPLEXITY=4
// To show alerts or areas, set to = 1
// To hide alerts or areas, set to = 0
// Alert for missing textures
ShowMissingTextureAlert=1
// Alert for missing objects
MissingLibraryAlert=1
// Render Trigger areas as visible boxes
ShowTriggers=1
I ran FSX, loaded the Defiant, but it didn't throw up a trigger message or Alert in the sim.
So I searched my computer for text including the missing text names, and all it found was the actual Fulmar .bmp.
Please tell me then, where is the trigger message or Alert saved to or displayed? It must be somewhere, for George to have seen it.
A second brand new concern for me is this:
I add a part "MIKE" to a sim object, and apply "GHD.BMP" as the texture.
I decide that "MIKE" is not really appropriate, so delete it.
I understand that this will cause a very slow load and all sorts of scary possibles, because FSX insists on trying to attach GHD.BMP to the non-existent part.
So, I delete GHD.BMP; I get the ugly feeling that FSX still carries that instruction to find a non-existing texture, and attach it to a non-existing part.
And I can only find it by magic spell, or hex, as they describe it?