Dev One wrote:Joe, Thank you for those shots, I can now see (but not understand) your problem in P3D. It seems to be very bland & my attempt at darkening the interior in order to try to provide some shade appears to have the opposite effect, or maybe its the alpha layer?
Regards
Keith
Would P3Dv3's HDR settings cause the effect
Just a thought.
Kevin
Stratospheric traces, of our transitory flight.
Trails of condensation, held in narrow paths of white...
Dev One wrote:Joe, Thank you for those shots, I can now see (but not understand) your problem in P3D. It seems to be very bland & my attempt at darkening the interior in order to try to provide some shade appears to have the opposite effect, or maybe its the alpha layer?
Regards
Keith
Would P3Dv3's HDR settings cause the effect
Just a thought.
Kevin
Unfortunately I have no idea at all as do not have P3D & do not know what 'HDR' means.
Normally if producing for FSX the textures are supposed to be converted to .dds format, whereas the textures with this model are extended.bmp in 888 format. Could that be a clue?
Keith
Mike, Thank you, from that then I understand that if HDR settings in P3D are used then it can give a washed out render. Will have to wait & see if Kevin sorts it out, or if other P3D users have the same problem.
Of course the burning question is why don't you have P3D, you can get a developers license for 10$US a month and cancel any time you want.
Its what I have.
blanston12 wrote:Of course the burning question is why don't you have P3D, you can get a developers license for 10$US a month and cancel any time you want.
Its what I have.
I'm still plucking up courage to attempt to learn how to make a FSX native model, let alone move up to P3D & all its subsequent paid for updates......my brain ain't what it used to be, & it wasn't that good then!
Keith