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AI Carriers - Ship won't move

Posted: 16 Mar 2017, 15:37
by FlyTexas
Has anyone ever had a ship that will not move at all using AI Carriers? My ship will appear in FSX without any issues but refuses to move when I select the 'forward' command. Here's the content of the 'sim' file. Any help would be greatly appreciated.

[fltsim.0]
title=My Ship
model=
texture=

[General]
category=Boat

[contact_points]
static_pitch=0.0 //degrees, pitch when at rest on the ground (+=Up, -=Dn)
static_cg_height=0.0 //feet, altitude of CG when at rest on the ground

[DesignSpecs]
max_speed_mph = 50
acceleration_constants = 0.5, 0.4 //Time constant (effects responsiveness), and max acceleration (Gs)
deceleration_constants = 2.0, 0.5 //Time constant (effects responsiveness), and max acceleration (Gs)
SternPosition = 50

[Effects]
wake = fx_wake_l

Re: AI Carriers - Ship won't move

Posted: 16 Mar 2017, 16:42
by DaveB
There's nothing there to suggest why it won't move Brian. What ship is it Brian.. an oddball you've converted?

ATB
DaveB B)smk

Re: AI Carriers - Ship won't move

Posted: 16 Mar 2017, 16:46
by FlyTexas
DaveB wrote:There's nothing there to suggest why it won't move Brian. What ship is it Brian.. an oddball you've converted?

ATB
DaveB B)smk
Yes, it's an oddball I converted. :lol: It's strange though that the ship sails just fine if I sail it myself. It's just that it won't move using AI Carriers. Very strange. :dunno:

Brian

edit - :doh: The cause of the issue can be seen in my last post..."the ship sails just fine if I sail it myself." I had a copy of the same ship in my airplanes folder as well as my boats folder. It seems AI Carriers was a little confused about which one to operate. :lol: Problem solved. Sorry to waste your time Dave. :$

Brian

Re: AI Carriers - Ship won't move

Posted: 16 Mar 2017, 17:09
by DaveB
When you said it sailed fine when you sailed it yourself, I know what the problem was :lol:

Glad you sorted it anyway :thumbsup:
ATB
DaveB B)smk