AI Carriers - Ship won't move
Posted: 16 Mar 2017, 15:37
Has anyone ever had a ship that will not move at all using AI Carriers? My ship will appear in FSX without any issues but refuses to move when I select the 'forward' command. Here's the content of the 'sim' file. Any help would be greatly appreciated.
[fltsim.0]
title=My Ship
model=
texture=
[General]
category=Boat
[contact_points]
static_pitch=0.0 //degrees, pitch when at rest on the ground (+=Up, -=Dn)
static_cg_height=0.0 //feet, altitude of CG when at rest on the ground
[DesignSpecs]
max_speed_mph = 50
acceleration_constants = 0.5, 0.4 //Time constant (effects responsiveness), and max acceleration (Gs)
deceleration_constants = 2.0, 0.5 //Time constant (effects responsiveness), and max acceleration (Gs)
SternPosition = 50
[Effects]
wake = fx_wake_l
[fltsim.0]
title=My Ship
model=
texture=
[General]
category=Boat
[contact_points]
static_pitch=0.0 //degrees, pitch when at rest on the ground (+=Up, -=Dn)
static_cg_height=0.0 //feet, altitude of CG when at rest on the ground
[DesignSpecs]
max_speed_mph = 50
acceleration_constants = 0.5, 0.4 //Time constant (effects responsiveness), and max acceleration (Gs)
deceleration_constants = 2.0, 0.5 //Time constant (effects responsiveness), and max acceleration (Gs)
SternPosition = 50
[Effects]
wake = fx_wake_l