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Re: AIRSPEED ENVOY - beta test.
Posted: 28 Dec 2017, 19:50
by Molyned
Joe - sorry no chance of an FSX natve aircraft - I don't have the skills for that. All I do is try and make my builds as compatible as possible.
Cheers
Dave M(oly)
Re: AIRSPEED ENVOY - beta test.
Posted: 28 Dec 2017, 21:00
by Badgerman
Just took it for a quick spin in fsx (NON-Steam).
Is it just me, or is the tailwheel not rolling ?
It actually looked lovely, and flew rather nicely, and "felt" like I thought an Envoy should. As a beta, it's better than many other freeware aircraft in my stable, but then all of your aircraft have a "feel" about them - thanks very, very much for all the hard work! The tailwheel was the only thing I "think" I noticed, everything else seemed to do exactly what it's supposed to!
Mark
Re: AIRSPEED ENVOY - beta test.
Posted: 28 Dec 2017, 21:07
by Dev One
Now...have had a second flight in FS9 & FSX, but with FS9 frame rate set to unlimited, she flies like a dream against all the technical reasoning!
Have not yet tried the FPS limitation in FS9.
Tail wheel contact might need a tiny modification as its a bit in the air, & modifying the control surface vs Q values. So unless requested to try anything else I would leave well alone but with the 20 fps caveat.
Keith
Re: AIRSPEED ENVOY - beta test.
Posted: 28 Dec 2017, 21:15
by Filonian
Many thanks Dave for these gems.
I can confirm that both the Courier and Envoy perform well in P3d V3, with just the cabin glass being a bit opaque in the VC.
Thanks again Dave.
Graham
Re: AIRSPEED ENVOY - beta test.
Posted: 28 Dec 2017, 21:39
by Molyned
Graham - thanks for the reassuring report
. Just a thought - re the dark glass - have you changed the Envoywindows.bmp (ie. the glass for FS9 ) to a renamed FSXEnvoywindows.bmp as briefly described in the Envoy_Readme-1st .txt file ?. That was
supposed to cure the problem in FSX - don't know about P3D v3 though.
The outside temperature is now below Zero C so I'm off to sample a thimble-full
of Dalwhinnie Winter Gold.
Cheers
Dave M(oly)
Re: AIRSPEED ENVOY - beta test.
Posted: 28 Dec 2017, 21:49
by Molyned
Keith - phew ! thanks for that last report
Yes - a tad off the tailwheel height figure is needed - agreed.
I've taken your advice about the +-90 deg rudder angle - all is now OK there with same movement in the air as on the ground.
Whether the tailwheel was free castering or locked to the rudder I don't know. As you will know ,we have to build these ancient aircraft from less than adequate information like that.
Yes - the blasted 20 f.p.s. trap - i fell into it again !!
Ithink the cure lies with the M.O.I settings but that's for another day.
Yes, I'll now take the aircraft 'as is' whilst waiting a decent time for other reports over this holiday period. Remember what they used to say - "if it looks good it'll fly good" or something.
Cheers
Dave M(oly)
Re: AIRSPEED ENVOY - beta test.
Posted: 29 Dec 2017, 09:34
by Filonian
Molyned wrote: ↑28 Dec 2017, 21:39
Just a thought - re the dark glass - have you changed the Envoywindows.bmp (ie. the glass for FS9 ) to a renamed FSXEnvoywindows.bmp as briefly described in the Envoy_Readme-1st .txt file ?.
Cheers
Dave M(oly)
Guilty as charged m'lud. Did the necessary and all is well on the glazing front. One interesting side effect, the wind sock on runway 5 at Teesside rotates in "tune" with the engines on both aircraft (UK2000 VFR Vol3), but not at Leeds. I can live with that.
Once again Dave, many thanks for two splendid aircraft. I can see me spending a little more time in P3d V3 as well as V4.
Graham
ps any of the Dalwhinnie Winter Gold left?
Re: AIRSPEED ENVOY - beta test.
Posted: 29 Dec 2017, 11:05
by Molyned
any of the Dalwhinnie Winter Gold left?
Keep yer ands off
- oh alright then, you can sniff the cork.
Glad it all worked for you Graham although I've no rational explanation for rotating windsocks !!
Cheers
Dave M(oly)
Re: AIRSPEED ENVOY - beta test.
Posted: 29 Dec 2017, 21:11
by blanston12
Molyned wrote: ↑28 Dec 2017, 19:50
Joe - sorry no chance of an FSX natve aircraft - I don't have the skills for that. All I do is try and make my builds as compatible as possible.
Cheers
Dave M(oly)
Just curious, what software do you use to create your models?
Re: AIRSPEED ENVOY - beta test.
Posted: 29 Dec 2017, 21:55
by Molyned
Joe - I have always modelled using GMax - took some learning but it's very versatile. Originally I bought F.S.D.S but couldn't get on with it.
Cheers
Dave M(oly)