P3d v4.4 out now!!!
Posted: 28 Nov 2018, 21:04
I heard yesterday that v4.4 would be out tomorrow but looking on Lockheed Martin site just now it's already available I will give it a few days to see if there are any niggles but it looks another step improvement with the following updates
Prepar3D Client
General Platform Updates
New Features
Updated rendering engine to support Physically Based Rendering (PBR) content.
Photoreal textures can now be rendered at 512×512 and 1024×1024 resolution.
Scenery draw distance, including airports, can now be configured.
Enhanced night lighting based on moon phases.
Most add-ons can now be activated and deactivated at runtime without requiring a restart.
Multiplayer hosts can now change the time and weather during a session.
Added visual notifications when chat messages are received in multiplayer.
Added scroll wheel zoom control to map screens.
Emitters can now emit particles underwater.
Added support for placing panel windows in 3D space.
Added Augmented Reality (AR) support using pass-through cameras on standard Vive headsets.
Added menu bar and context menu support when using Virtual Reality (VR).
Added gaze selection control mappings and mouse dragging functionality to VR. Now you can use head movements to control the mouse and select buttons in Virtual Cockpits.
Cockpit tooltips are now available in VR.
Added voice control debugging to show phrase detection in real time.
Prepar3D Content
New Content
AC11 Commander 114 user-selectable vehicle provided by Carenado.
Indago UAS is now a user-selectable custom vehicle with auto-land capabilities, tracking camera, and custom UAV control scheme.
Several large explosion effects.
Generic torpedo weapon.
Reintroduction of VEH_air_firetruck that was removed in a previous release.
Generic 60ft Pusher Drone AI object with PBR textures.
Drone 3 AI object with PBR textures.
MHTK Launcher box AI object with PBR textures.
S-97 AI object.
81mm mortar weapon and launcher with PBR textures.
Also various fixes and improvements, too many to list here
Dale
Prepar3D Client
General Platform Updates
New Features
Updated rendering engine to support Physically Based Rendering (PBR) content.
Photoreal textures can now be rendered at 512×512 and 1024×1024 resolution.
Scenery draw distance, including airports, can now be configured.
Enhanced night lighting based on moon phases.
Most add-ons can now be activated and deactivated at runtime without requiring a restart.
Multiplayer hosts can now change the time and weather during a session.
Added visual notifications when chat messages are received in multiplayer.
Added scroll wheel zoom control to map screens.
Emitters can now emit particles underwater.
Added support for placing panel windows in 3D space.
Added Augmented Reality (AR) support using pass-through cameras on standard Vive headsets.
Added menu bar and context menu support when using Virtual Reality (VR).
Added gaze selection control mappings and mouse dragging functionality to VR. Now you can use head movements to control the mouse and select buttons in Virtual Cockpits.
Cockpit tooltips are now available in VR.
Added voice control debugging to show phrase detection in real time.
Prepar3D Content
New Content
AC11 Commander 114 user-selectable vehicle provided by Carenado.
Indago UAS is now a user-selectable custom vehicle with auto-land capabilities, tracking camera, and custom UAV control scheme.
Several large explosion effects.
Generic torpedo weapon.
Reintroduction of VEH_air_firetruck that was removed in a previous release.
Generic 60ft Pusher Drone AI object with PBR textures.
Drone 3 AI object with PBR textures.
MHTK Launcher box AI object with PBR textures.
S-97 AI object.
81mm mortar weapon and launcher with PBR textures.
Also various fixes and improvements, too many to list here
Dale