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Scenery areas, what's the difference between....

Posted: 08 May 2020, 09:11
by DogTailRed2
\Scenery
\Texture
\World\Scenery
\Base\Scenery
\Global\Scenery
over
\My\Addon\Scenery
???

So if I place some scenery in anyone of these directories what's the difference?
More importantly if I have third party scenery that says `place in global\scenery` and I place it in my addon scenery does it make any difference as long as I reference it?

For P3Dv5 trying to avoid polluting the default install.

Re: Scenery areas, what's the difference between....

Posted: 08 May 2020, 10:01
by TSR2
The best way is not to put the scenery in the Sim's folder structure at all. You could put it on a separate drive or create a folder well away from the simulator. This can be tricky with some sceneries that use an installer, but most will happily accept it. Inside each of the folders below is a scenery and a texture folder. This is the standard folder arrangement for scenery (and traffic files actually, but they don't have a texture folder).

For example, if we take the UK2000 addon scenery, I simply point the installer at G:\Shared Scenery\UK2000\

The only downside is that you will probably have to add each scenery area manually.

Then in the SIM you go to add scenery and browse to the folder for that scenery area and click ok. It will add the lines to the scenery.cfg a sample of which I've pasted below. (This same method can be used in FSX or P3D)
SharedScenery1.JPG
SharedScenery1.JPG (104.99 KiB) Viewed 1210 times
SharedScenery2.JPG
SharedScenery2.JPG (137.53 KiB) Viewed 1209 times

[Area.199]
Title=Scotflight_Landclass
Local=G:\Shared Scenery\Scotflight\Scotflight-FSX\Scotflight_Landclass
Layer=199
Active=TRUE
Required=FALSE

[Area.200]
Title=Scotflight_Photo
Local=G:\Shared Scenery\Scotflight\Scotflight-FSX\Scotflight_Photo
Layer=200
Active=TRUE
Required=FALSE

[Area.201]
Title=Scotflight_Coastline
Local=G:\Shared Scenery\Scotflight\Scotflight-FSX\Scotflight_Coastline
Layer=201
Active=TRUE
Required=FALSE

[Area.202]
Title=Scotflight_Roads
Local=G:\Shared Scenery\Scotflight\Scotflight-FSX\Scotflight_Roads
Layer=202
Active=TRUE
Required=FALSE

[Area.203]
Title=Scotflight_St_Kilda
Local=G:\Shared Scenery\Scotflight\Scotflight-FSX\Scotflight_St_Kilda
Layer=203
Active=TRUE
Required=FALSE

[Area.204]
Title=EGVW RAE Bedford
Local=G:\Shared Scenery\EGVW RAE Bedford
Layer=204
Active=TRUE
Required=FALSE

[Area.205]
Title=Global Ships
Local=G:\Traffic\Global Ships
Layer=205
Active=TRUE
Required=FALSE

Re: Scenery areas, what's the difference between....

Posted: 08 May 2020, 10:58
by DogTailRed2
Hi Ben,

does the oder, layering matter?
Can the same approach be used for sounds, effects or do they have to go in the main sim libraries?

Cheers,

Ted.

Re: Scenery areas, what's the difference between....

Posted: 08 May 2020, 11:40
by TSR2
The order of the layers does matter. I can send you over my order if you like, the actual numbers don’t matter, but the order does.

I’m not sure if you can do it for effects and sounds, but those files are so small it isn’t a problem.

Re: Scenery areas, what's the difference between....

Posted: 08 May 2020, 18:30
by Vc Ten
For addon scenery, sim objects, sounds, effects, whatever, that doesn't have a self install, I use Lorby addon organiser (it's free} . It installs an xml file into the addon folder which is the "preferred" way of LM organising addons outside of the sim
Addons can be installed singly, grouped together, or exported/imported en block
Now upgraded for P3d v5.
Dale