Scenery design tools for FSX - recommendations?
Posted: 23 May 2020, 16:54
Well it's been a long time since I did anything in the flightsim world. A few years ago, as I felt I had the financial means to do it, I investeed in FSX Steam Edition, a decent joystick and a payware Fokker 27 and BAe146.... and I never really did anything with it. I had a nice setup back in FS2002 and FS2004 days inside the sim with loads of scenery and planes but when I went from student life to the world of work, I just didn't have time anymore.
Now in the present circumstances, things have changed a bit. Over the years I collected more and more photos and other references of old places I wanted to model as FS scenery, question is now, what tools to use? "Back in the day" as they say, I was using Airport for Windows (which became SceneGenX for FS9 and FSX but died an early death) for vidual stuff and placing objects and creating "flattens" and "excludes" and AFCAD2 and DXTbmp for the bitmaps. I've seen Airport Design Editor, but this seems to have some limitations as does SBuilderX (in terms of custom objects). Does anyone know what people use "nowadays"?
Now in the present circumstances, things have changed a bit. Over the years I collected more and more photos and other references of old places I wanted to model as FS scenery, question is now, what tools to use? "Back in the day" as they say, I was using Airport for Windows (which became SceneGenX for FS9 and FSX but died an early death) for vidual stuff and placing objects and creating "flattens" and "excludes" and AFCAD2 and DXTbmp for the bitmaps. I've seen Airport Design Editor, but this seems to have some limitations as does SBuilderX (in terms of custom objects). Does anyone know what people use "nowadays"?