MSFS SDK
Moderators: Guru's, The Ministry
Re: MSFS SDK
Very much a work in progress, I've reached out to a couple of folk to try and get more info, but this is what we have so far. Extract and drop the dozerbug-egvw folder into your community folder. I know the ground textures need darkening amongst other things. Also the ICAO code in the sim is EGBF. Theres no way around that presently.
https://xr219.cbfsim.org/MSFS-DEV/dozerbug-egvw.zip
https://xr219.cbfsim.org/MSFS-DEV/dozerbug-egvw.zip
Ben.
Re: MSFS SDK
Looks about right George, so much to try and get my head round. The latest is that at night the place is lit up like a Christmas tree.... even though there are no lights defined.
Ben.
- spatialpro
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Re: MSFS SDK
Ben,
It has been bugging me that I thought I had earlier airphotos or Bedford... and I just rediscovered them! Below is one example. They are from 1990. Next I'll use them with photogrammetry! Let me know if you're interested (see my PM)...
ATB
Andy
It has been bugging me that I thought I had earlier airphotos or Bedford... and I just rediscovered them! Below is one example. They are from 1990. Next I'll use them with photogrammetry! Let me know if you're interested (see my PM)...
ATB
Andy
Formerly "Airtrooper"
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Re: MSFS SDK
I think the lights are from the runways and built in to the hangar models.
BTW I saw a fire tender moving along a taxoway
George
Re: MSFS SDK
Airtrooper wrote: ↑03 Sep 2020, 11:54Ben,
It has been bugging me that I thought I had earlier airphotos or Bedford... and I just rediscovered them! Below is one example. They are from 1990. Next I'll use them with photogrammetry! Let me know if you're interested (see my PM)...
ATB
Andy
Thats a cracking shot Andy.... Viscount and Andover in there too. I'm struggling with night lighting atm. Even though I've no lights on the airfield, all the paths and roads are lit up with orbs! Not my doing, but the exclusions dont seem to be working correctly.
Ben.
Re: MSFS SDK
Hi George,
I've no lights on the models yet, just the red ones on top of the hanger and kine tower. These are autogen style lights that aren't being excluded.
Ben.
Re: MSFS SDK
Link updated with some fixes... alas, not the lights issue. Updated 08/09/20
https://xr219.cbfsim.org/MSFS-DEV/dozerbug-egvw.zip
https://xr219.cbfsim.org/MSFS-DEV/dozerbug-egvw.zip
Ben.
- blanston12
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Re: MSFS SDK
Dave if you need anyone to help test I will be happy to volunteer.
Joe Cusick,
I am serious, and don't call me Shirley.
I am serious, and don't call me Shirley.
- DaveG
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Re: MSFS SDK
Thanks Joe. I'm edging forward slowly, but I've still got quite a bit to sort before it's ready for beta testing.
Dave G.