As seen in P3D v5.1 + Hotfix (many gauges inoperable)...
Andy
Life in ye 'olde Buccaneer yet...
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- spatialpro
- Concorde
- Posts: 663
- Joined: 10 Apr 2007, 20:18
- Location: Wessex
Life in ye 'olde Buccaneer yet...
Last edited by spatialpro on 10 May 2021, 21:35, edited 1 time in total.
Formerly "Airtrooper"
i9-10900KF, 64Gb RAM,
RTX 3090, HP Reverb G2, Win10 Pro 64-bit
Saitek Combat Rudder Pedals, Saitek X52 Pro
- delta_lima
- Viscount
- Posts: 120
- Joined: 16 Feb 2009, 18:50
- Location: Vancouver, BC, Canada
Re: Life in ye 'olde Buccaneer yet...
Hey AT - I just stumbled across this. That's awesome. The Flying Stations Bucc was what finally pushed me over the edge to get FSX from FS9.
Would love to know what you had to do in order to get it rolling in P3D. I'm in 4.5 - probably the same issues as in 5?
I miss that old bird dearly.
dl
Would love to know what you had to do in order to get it rolling in P3D. I'm in 4.5 - probably the same issues as in 5?
I miss that old bird dearly.
dl
Quaere verum - Seek the truth.
- spatialpro
- Concorde
- Posts: 663
- Joined: 10 Apr 2007, 20:18
- Location: Wessex
Re: Life in ye 'olde Buccaneer yet...
I haven't modified it at all. It "flies" in 64-bit P3D, but many things (inc. the blown flaps, unfortunately) are inoperable due to being 32-bit. I still can't keep my hands off it though!
Formerly "Airtrooper"
i9-10900KF, 64Gb RAM,
RTX 3090, HP Reverb G2, Win10 Pro 64-bit
Saitek Combat Rudder Pedals, Saitek X52 Pro