Page 1 of 1

BEA Trident AI

Posted: 11 Oct 2022, 21:29
by paul26may
I would like to create some traffic for BEA Tridents. Where do I start? I am familiar with AIFP but not sure what AI models to use.

Re: BEA Trident AI

Posted: 11 Oct 2022, 22:03
by TSR2
Do you have the AI models Paul? I had them years ago, but can’t remember if they were FS9 or FSX. I may still have them on an old drive along with the flight plans.

Re: BEA Trident AI

Posted: 12 Oct 2022, 10:19
by johnhinson
The AI models are at https://simviation.com//hjg/aircraft2/AI/TRIDENT_AI.htm these days.

John

Re: BEA Trident AI

Posted: 12 Oct 2022, 12:27
by paul26may
Hello Ben. I know Dave Maltby's are still available on Cal Classic but I don't know how to do that texture converter business. 8)
I've actually used his 'full blown' model and it does actually show up at EGLL and EGCC although I've never seen it arrive or depart. :lol: :lol:

Re: BEA Trident AI

Posted: 12 Oct 2022, 12:29
by paul26may
I've downloaded them but haven't the foggiest with regards to installing because of the texture converter tool.

Re: BEA Trident AI

Posted: 12 Oct 2022, 17:59
by johnhinson
You don't HAVE to use the image converter - they will work fine unconverted but depending on your FS version they may hit frame rates a fraction. If you want to convert them another way, use the free DXTBMP software, load the textures one at a time into that, tick the Include Mipmaps when saving, and simply choose the Save As > Extended Bitmap > DXT3. It should remember all those settings so you don't have to re-select each time. Being a bit of a control freak (= sad git) I prefer to do the conversions that way.

John

Re: BEA Trident AI

Posted: 12 Oct 2022, 18:17
by paul26may
Thanks again John. I'll try that.