TSR2 wrote: ↑07 Jan 2023, 19:13
Its great to see some more talent coming through. What are you using for modelling?
I use Blender for the actual modeling and UV unwrapping, and gmax for the rest, including exporting as a .mdl file (thanks to the FS2004 gamepack).
Here's a simplified version of my modeling workflow.
1. Blender:
• Modeling and UV mapping individual parts
• Exporting individual parts as OBJ
2. gmax:
• importing .OBJ files via a MAXScript and applying auto smooth
• Creating and applying materials
• Animating parts
• Applying landing and taxi lights where needed
• Exporting as FS9 .mdl
It probably sounds crazy that I'm using two apps for this, but I'm very familiar with Blender and how fast I can get things done with it, hence me using it.
Funnily enough, from start to finish, the An-12 exterior model alone took me a week, whereas other projects took longer.