Viewing texture/map in gmax viewports
Posted: 13 Feb 2023, 16:52
This question is a follow-on from my problem with obtaining Middleman,(which has been resolved by using the installed version) so I can now create .mdl & .x files.
My current problem comes when applying textures - I cannot view the textured result in the viewports, so unable to position the texture. This only happens with my current model, if I bring up a previous model I can see the result whilst positioning the texture map. The textures are -t.bmp in my 'engineering folder' with DXT'd equivalents in the aircraft folder to view in FS9.
I have tutorials from way back when learning by Milan Lisner, who simply says at the point where one drags & drops the texture into the highlighted area that one should now see the texture.
Note that all of these problems arise after a M$ security update in Feb last year!!! which has taken a long time to partially resolve! Have I got a .dll missing in that particular aircraft file plugins for example?
Any ideas gratefully received - even more so if they work!
Keith
My current problem comes when applying textures - I cannot view the textured result in the viewports, so unable to position the texture. This only happens with my current model, if I bring up a previous model I can see the result whilst positioning the texture map. The textures are -t.bmp in my 'engineering folder' with DXT'd equivalents in the aircraft folder to view in FS9.
I have tutorials from way back when learning by Milan Lisner, who simply says at the point where one drags & drops the texture into the highlighted area that one should now see the texture.
Note that all of these problems arise after a M$ security update in Feb last year!!! which has taken a long time to partially resolve! Have I got a .dll missing in that particular aircraft file plugins for example?
Any ideas gratefully received - even more so if they work!
Keith