Saitek Throttle Quadrant - MSFS

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TSR2
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Saitek Throttle Quadrant - MSFS

Post by TSR2 »

Hi chaps,

I dug out my old Saitek throttle quadrant last night to try it in MSFS. When I Calibrate it in the “joystick control panel” in Windows, it’s fine, but in MSFS, the X and Y axis behave like a switch. Z is detected correctly. When I move X or Y forward it’s “on”, backwards it’s “off”.

Are any of you using one of these in MSFS? Is there a trick to setting it up?

Thanks
Ben.:tunes:

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Vc Ten
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Re: Saitek Throttle Quadrant - MSFS

Post by Vc Ten »

Hi Ben I still use the Saitek quadrant, but only the 2 outer levers, for flaps and speed brakes. Throttle is taken care of with the Thrustmaster Airbus quadrant. It works fine for me in Msfs. I can check the bindings I use and get back. I think it's the 0 - 100% one, but not sure
Dale
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Re: Saitek Throttle Quadrant - MSFS

Post by TSR2 »

Cheers Dale. I use the HOTAS throttle, but thought I’d try the quadrant and assign 1+2 to X and 3+4 to Y, then use Z for the speed-brake. This used to work in FSX and P3D, but for whatever reason MSFS, while allowing me to assign X & Y as axis, treats them like a switch. Really odd.
Ben.:tunes:

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Vc Ten
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Re: Saitek Throttle Quadrant - MSFS

Post by Vc Ten »

No its not the 0-100 % axis. I use that one on the thrustmaster.
Dont see why the same axis cant work with the throttles
Screenshot (1141).png
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Vc Ten
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Re: Saitek Throttle Quadrant - MSFS

Post by Vc Ten »

You don't have any other throttle bindings do you
While preparing the control menu to take the screenshot, I found several more bindings for flaps and speed brakes for the non existent Tca quadrant add on. The Tca must populate the control menu itself on initial plug in. I wonder why the flaps and speed brakes are sometimes weird :$
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Re: Saitek Throttle Quadrant - MSFS

Post by TSR2 »

Found this thread… The guy used DIViewer to change the range and it works a treat. Looks like a great utility actually.

https://forums.flightsimulator.com/t/lo ... m/534045/9
Ben.:tunes:

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