First Project Problems
Posted: 19 Mar 2006, 17:11
Good day to you all,
I am about three quarters the way through my first aircraft project with a mixture of FSDS 2 and ver 3 and inevitably run into various issues as I've been learning the program.
I have basically three issues at present that need addressing, of which engine shaping is the first and I was wondering if some kind souls would assist in solving this and the challenges below for me.
My aim is to concentrate purely on British aircraft that have either not been modelled before or are not completely compatible with FS2004. This first project of mine I'd like to keep under wraps for now, at least until I can get some outside testing done.
I have contacted with various degrees of success some people who have kindly given me guidance, but have yet to have joined any forums due to the fact that I don't have a proper Internet connection, ie - I use a mobile phone (sad I know). I've got to that stage in the project when words of wisdom are required.
Derek Palmer is one person I would like to contact for shaping advice regarding the Gipsy Queen engines he has used for his De havilland Dove model. From my point of view I would really like to use the FSP part file he created for his Dove but I guess that would not teach me much about shaping, though it would save me a bit of time. Derek, if you are reading this, would you be kind enough to contact me please, even if only through this forum. Thanks
The other concerns I have are regarding 2 animation issues.
Naming conventions for a multi part main gear assembly and how to create this mult ipart animation and the rather different type of flap movement though not Fowler style is similar in operation. The flap movement I am trying to achieve involves initially a slight vertical drop movement then the flaps move aft of the trailing edge then they should be active for the various angles required. I looked at Rick Pipers Herald as an example and have tried experimenting with an animation for this and sort of got it to work, but again the naming convention issue comes into the fore along with the correct number of animation frames which I'll have to address at the time.
Texturing should be fun when I get around to doing this properly. Like a lot of people I'm learning this from the ground up and am enjoying every frustrating moment of it. It amazes me how much time and effort goes into producing these models and I now fully appreciate the intensity this requires. A real labour of love.
Finally, if anyone is kind enough to assist me with any of the above it would be sincerely appreciated as I have no intention of giving up on this as I have many other project ideas mulling around in the old grey matter.
Regards
Peter
I am about three quarters the way through my first aircraft project with a mixture of FSDS 2 and ver 3 and inevitably run into various issues as I've been learning the program.
I have basically three issues at present that need addressing, of which engine shaping is the first and I was wondering if some kind souls would assist in solving this and the challenges below for me.
My aim is to concentrate purely on British aircraft that have either not been modelled before or are not completely compatible with FS2004. This first project of mine I'd like to keep under wraps for now, at least until I can get some outside testing done.
I have contacted with various degrees of success some people who have kindly given me guidance, but have yet to have joined any forums due to the fact that I don't have a proper Internet connection, ie - I use a mobile phone (sad I know). I've got to that stage in the project when words of wisdom are required.
Derek Palmer is one person I would like to contact for shaping advice regarding the Gipsy Queen engines he has used for his De havilland Dove model. From my point of view I would really like to use the FSP part file he created for his Dove but I guess that would not teach me much about shaping, though it would save me a bit of time. Derek, if you are reading this, would you be kind enough to contact me please, even if only through this forum. Thanks
The other concerns I have are regarding 2 animation issues.
Naming conventions for a multi part main gear assembly and how to create this mult ipart animation and the rather different type of flap movement though not Fowler style is similar in operation. The flap movement I am trying to achieve involves initially a slight vertical drop movement then the flaps move aft of the trailing edge then they should be active for the various angles required. I looked at Rick Pipers Herald as an example and have tried experimenting with an animation for this and sort of got it to work, but again the naming convention issue comes into the fore along with the correct number of animation frames which I'll have to address at the time.
Texturing should be fun when I get around to doing this properly. Like a lot of people I'm learning this from the ground up and am enjoying every frustrating moment of it. It amazes me how much time and effort goes into producing these models and I now fully appreciate the intensity this requires. A real labour of love.
Finally, if anyone is kind enough to assist me with any of the above it would be sincerely appreciated as I have no intention of giving up on this as I have many other project ideas mulling around in the old grey matter.
Regards
Peter