First Project Problems
Moderators: Guru's, The Ministry
- Rick Piper
- The Gurus
- Posts: 4766
- Joined: 18 Jun 2004, 17:20
- Location: In front of screen learning 3ds max :/ ...............Done it :)
Sorry Rick, I didn't explain myself clearly enough. My cockpit is fine I can see the runway etc no problem. It is purely at night time I can't see the taxi lights beam as I look through the windscreen from the 2D panelRick Piper wrote:Hi Tekman
in your 2d panel tou must have the areas you want clear as 0,0,0 RGB
ie; pure black.
Regards
Rick
- Rick Piper
- The Gurus
- Posts: 4766
- Joined: 18 Jun 2004, 17:20
- Location: In front of screen learning 3ds max :/ ...............Done it :)
Er I'm being Mr Thicky here are you talking about using a polygon for the light beam which I've already done. I've only got the one model no VC :redface:Rick Piper wrote:Hi Tekman
FSDS2 (place copy of light polys in "Front View" model)
FSDS3 (place light polys in VC model & Exterior model)
GMAX (?)
Regards
Rick
- Rick Piper
- The Gurus
- Posts: 4766
- Joined: 18 Jun 2004, 17:20
- Location: In front of screen learning 3ds max :/ ...............Done it :)
[quote="Rick Piper"]Hi Tekman
you still didn't say which 3d proggy.
Oops sorry Rick, think I did mention in my first post. Anyway am using primarily FSDS 3 though compiling mainly in FSDS 2 cos I'm fed up with trying to sort out all various errors that pop up when all I want to do is check out minor modelling alterations inFS9
I'll take a look at this front view model bit when I get home shortly.
Thanks for that
you still didn't say which 3d proggy.
Oops sorry Rick, think I did mention in my first post. Anyway am using primarily FSDS 3 though compiling mainly in FSDS 2 cos I'm fed up with trying to sort out all various errors that pop up when all I want to do is check out minor modelling alterations inFS9
I'll take a look at this front view model bit when I get home shortly.
Thanks for that
- Rick Piper
- The Gurus
- Posts: 4766
- Joined: 18 Jun 2004, 17:20
- Location: In front of screen learning 3ds max :/ ...............Done it :)
- Rick Piper
- The Gurus
- Posts: 4766
- Joined: 18 Jun 2004, 17:20
- Location: In front of screen learning 3ds max :/ ...............Done it :)
Hi Rick again,
I have measured as per the tutorial in FSDS but I think the problem may lie in either my poor model making or poss a combination of this and the fact that the flaps are in three pieces for each wing.Each three piece flap is one part. The angle of the underside of the wing sweeps upwards and therefore the angle changes. I move the flaps out to the trailing edge of the wing and thats fine. Do my first rotation of 10 degrees and generally speaking thats fine but not totally. Further increments of 20,25,30,and 40 for the rest of the flap animation and the axis goes way off.
I'd like it if you could take a look at the project file if possible please. I just can't seem to work this out. I understand that certain axis have to lock as I believe the rotation should only happen on the X axis. Be nice if I could think as well as I can see in 3D LOL.
I have measured as per the tutorial in FSDS but I think the problem may lie in either my poor model making or poss a combination of this and the fact that the flaps are in three pieces for each wing.Each three piece flap is one part. The angle of the underside of the wing sweeps upwards and therefore the angle changes. I move the flaps out to the trailing edge of the wing and thats fine. Do my first rotation of 10 degrees and generally speaking thats fine but not totally. Further increments of 20,25,30,and 40 for the rest of the flap animation and the axis goes way off.
I'd like it if you could take a look at the project file if possible please. I just can't seem to work this out. I understand that certain axis have to lock as I believe the rotation should only happen on the X axis. Be nice if I could think as well as I can see in 3D LOL.