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Re-painting Issue

Posted: 01 May 2006, 00:09
by Chris558
Having mastered the DXT paint program, I find that when I have modified a certain colour scheme, for example if I think the original is not quite the right shade of colour, and I then look at my modified result in FS, it is somewhat blury - even the parts that I have not modified, such as lettering.

I admit I am only using the MS Paint program so far (I plan to get Paint shop-pro) But is this because the original was done in a different way or something :dunno:

Posted: 01 May 2006, 00:13
by igorski
Make sure dxtbmp is not saving with mips enabled. The option is on the right hand side in the latest version.

(alternatively, use 'Imagetool' like I do)

If its still blurry, then its just FS and a funny little quirk. Try saving in dxt3 as reduced filesize seem to help reduce blurring.

However, beware that continually converting from normal (24/32bit) bmp, to dxt3 and back will really mess up your image, so consider working on a copy of the bmp and then saving that as the one that FS will actually use, and then converting that to dxt3... and I hope that made sence!!

Posted: 01 May 2006, 11:46
by Vixus
Isn't that the purpose of the dxtbmp Send to Editor function? What is imagetool?

Posted: 01 May 2006, 12:01
by ianhind
Imagetool can be obtained from here:

http://www.projectopensky.com/files/ind ... resources/

Also some tutorials there.

"Send to editor" function in DXTBmp sends the current image to your editing program (eg Photoshop, if configured). Then you can send the revised bitmap back to DXTBmp.

DXTBmp is used to save it in a format that FS can understand.

On the right hand side of the DXTBmp screen there is a check box for MipMaps "Include when saving". Whether you include or not is a matter of opinion and tends to be dependent on your graphics card.

Overall consensus seems to be:

Nvidia = no mipmaps

ATI = include mipmaps

But if the textures are blurry, check to see which is being used.

Ian