conversion factors
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conversion factors
Probably an old chestnut this one but I gotta ask
Would anyone be able to explain to me in the simplest of mathematical terms how to convert Shaft horse power to foot pounds please.
I realise that Flightsim does not emulate real world dynamics to quite the same degree but I figure getting as accurate data as possible is still a good starting point even if I do have to make adjustments to get it all working properly.
Ok to be fair my algebra is rubbish, therefore the formula I found for this just reads like double dutch.
Would anyone be able to explain to me in the simplest of mathematical terms how to convert Shaft horse power to foot pounds please.
I realise that Flightsim does not emulate real world dynamics to quite the same degree but I figure getting as accurate data as possible is still a good starting point even if I do have to make adjustments to get it all working properly.
Ok to be fair my algebra is rubbish, therefore the formula I found for this just reads like double dutch.
- DispatchDragon
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Leif, you're sense of smell is incredible... Model already completed as indeed is the Alvis upgrade version I said I wouldn't do. May release all three as a package but that does rather depend on getting the mamba flight dynamics sorted as it's a bit too eager to roll at the moment. My fathers working on that aspect.
to the other chap many thanks for the link and I will check it out
regards
Peter
to the other chap many thanks for the link and I will check it out
regards
Peter
tekman... not sure quite of conversion factor because I work in metric, but beware that SHP is a measurement of Power and that Foot-Pounds is a measurement of torque (force applied around an axis), so the two things are not equivalent quantities. Only when a force (torque) is multiplied by a velocity (in this case rotational velocity) do you get a value for power
Fair do's Toby and point taken. However although the formula previously posted I believe gave me my SHP which I already knew I managed to convert it to a workable foot pounds and touch wood apart from a little lack of top end speed, she's now stable on the ground. The formula still gave me a breakthrough as It led me into other area's which needed a little tweaking.
Having said that, it's Microsofts way of doing things and it's all too easy to fall into the trap of making it even more complicated than it needs to be.
I've learn't that a certain amount of compromise is required to get as close to real world figures as possible and also taking into account that flightsim doesn't employ totally true aerodynamics.
If it takes off, Flies and lands within acceptable parameters then hopefully most people should be quite happy with the performance.
Cheers
Peter
Having said that, it's Microsofts way of doing things and it's all too easy to fall into the trap of making it even more complicated than it needs to be.
I've learn't that a certain amount of compromise is required to get as close to real world figures as possible and also taking into account that flightsim doesn't employ totally true aerodynamics.
If it takes off, Flies and lands within acceptable parameters then hopefully most people should be quite happy with the performance.
Cheers
Peter
- Rick Piper
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