**FSX DEMO: OUT THIS EVENING ON GAMESPOT**
Moderators: Guru's, The Ministry
- Rick Piper
- The Gurus
- Posts: 4766
- Joined: 18 Jun 2004, 17:20
- Location: In front of screen learning 3ds max :/ ...............Done it :)
Hi Toby
Thats what i mean about FSX screwed up fx files.
in FS9 i have a proper looking spray cloud.
Nobody here has payed the slightest attention to my channel ferry ports & traffic project over on the VFR scenery site.
I wanted a break till the FSX dev's kit comes out so decided to sommat about the empty English Channel so filled it with car Ferries between
Dover & Calais with other ports also in progress.
Regards
Rick
Thats what i mean about FSX screwed up fx files.
in FS9 i have a proper looking spray cloud.
Nobody here has payed the slightest attention to my channel ferry ports & traffic project over on the VFR scenery site.
I wanted a break till the FSX dev's kit comes out so decided to sommat about the empty English Channel so filled it with car Ferries between
Dover & Calais with other ports also in progress.
Regards
Rick
Thought you were a bit quiet, I just assumed that was down to concentration on the HS780.Rick Piper wrote:Hi Toby
Thats what i mean about FSX screwed up fx files.
in FS9 i have a proper looking spray cloud.
Nobody here has payed the slightest attention to my channel ferry ports & traffic project over on the VFR scenery site.
I wanted a break till the FSX dev's kit comes out so decided to sommat about the empty English Channel so filled it with car Ferries between
Dover & Calais with other ports also in progress.
Regards
Rick
That's looking really nice Rick; from memory that should will need an interesting sound set to go with it.
AndyG
- Rick Piper
- The Gurus
- Posts: 4766
- Joined: 18 Jun 2004, 17:20
- Location: In front of screen learning 3ds max :/ ...............Done it :)
Hi Andy
yes the sounds are very different but the model will be for Ai use eventually so default Dash8 sounds are actually not far off .
(Remember my RR emgines rev at less than half that of the default Dash8)
so they sound quite close.
I'm also working on a Mod for Rfactor (car racing sim) of 1980's touring cars. "Touring Car Legends" with Ollie C (Not sure if i am allowed to post screenies) but it's good
So i'm not dead yet
Regards
Rick
yes the sounds are very different but the model will be for Ai use eventually so default Dash8 sounds are actually not far off .
(Remember my RR emgines rev at less than half that of the default Dash8)
so they sound quite close.
I'm also working on a Mod for Rfactor (car racing sim) of 1980's touring cars. "Touring Car Legends" with Ollie C (Not sure if i am allowed to post screenies) but it's good
So i'm not dead yet
Regards
Rick
Hmm. It seems to me that the frame hogger is the autogen - AND the default aircraft (who flies them anyway?). Just had a nice flight in the Hunter T7 - no stutters and frames between about 22ish right up to the 60's. Although no canopy and the light grey undersurfaces are very slightly transparent (the upper camo surfaces are not) - just an observation.
Also tried the RealAir Spit - works ok, but no canopy or spinning prop, wing vortices look like flat ribbons and it feels a bit woolly to fly - I couldn't spin it like in FS9.
One thing I did notice is that the weather and vis up at 30-40,000 now looks much better - a really deep blue sky up above and whipped cream horizons - in my FS9, as soon as I pass about 10,000, I can see the ground between the clouds unrealistlcally clearly.
By the way Rick - that hovercraft looks great ...
Also tried the RealAir Spit - works ok, but no canopy or spinning prop, wing vortices look like flat ribbons and it feels a bit woolly to fly - I couldn't spin it like in FS9.
One thing I did notice is that the weather and vis up at 30-40,000 now looks much better - a really deep blue sky up above and whipped cream horizons - in my FS9, as soon as I pass about 10,000, I can see the ground between the clouds unrealistlcally clearly.
By the way Rick - that hovercraft looks great ...
Simon
- Rick Piper
- The Gurus
- Posts: 4766
- Joined: 18 Jun 2004, 17:20
- Location: In front of screen learning 3ds max :/ ...............Done it :)
Removed due to lack of interest
Last edited by Rick Piper on 10 Aug 2006, 19:09, edited 1 time in total.
- Chris Trott
- Vintage Pair
- Posts: 2590
- Joined: 26 Jun 2004, 05:16
- Location: Houston, Texas, USA
- Contact:
Almost done downloading to test, but a couple of things to think about -
1) Flight Dynamics are going to be off on a lot of these airplanes. The FS crew has said in a couple other forums that they changed things to fix some of the problems (like spin stability) in FSX, so some of the tricks that the developers used in FS9 to get their aircraft to do things like spin and operate properly will cause problems in FSX becuase the Flight Dynamics (should) do it right now.
2) The FS guys have admitted that the demo is more-or-less a beta build. They do not have any of the performance tweaks in it that the final software will have. This is due to running out of time to do so before needing to get the demo out. So expect greatly improved performance in the final version.
3) Features are frozen. What you see here is what will be in the final version. Things like speeds, processing methods, etc, will probably be changed before the final version as part of the streamlining and performance enhancements.
1) Flight Dynamics are going to be off on a lot of these airplanes. The FS crew has said in a couple other forums that they changed things to fix some of the problems (like spin stability) in FSX, so some of the tricks that the developers used in FS9 to get their aircraft to do things like spin and operate properly will cause problems in FSX becuase the Flight Dynamics (should) do it right now.
2) The FS guys have admitted that the demo is more-or-less a beta build. They do not have any of the performance tweaks in it that the final software will have. This is due to running out of time to do so before needing to get the demo out. So expect greatly improved performance in the final version.
3) Features are frozen. What you see here is what will be in the final version. Things like speeds, processing methods, etc, will probably be changed before the final version as part of the streamlining and performance enhancements.
- Charlie Bravo
- Concorde
- Posts: 1102
- Joined: 27 Jun 2004, 12:03
- Location: STN/EGSS