Water texture problem
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Water texture problem
Hi all,
I've been having problem with my water..ahem. :redface:
I mean that at altitude I get this view and it only seems to be with add-on packages. ie aquarama or this one(I forget which one this is).
Is there a tweek or slider that I should adjust to avoid that horrid block shape on the horizon? :think:
I've been having problem with my water..ahem. :redface:
I mean that at altitude I get this view and it only seems to be with add-on packages. ie aquarama or this one(I forget which one this is).
Is there a tweek or slider that I should adjust to avoid that horrid block shape on the horizon? :think:
I suffer from paranoid amnesia. I can't remember who I don't trust.
- Garry Russell
- The Ministry
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Will this fix it?
http://cbfsim.org/cbfsimv5/cbfsbb/viewt ... ght=#38537
I remembered Kimber posting something about this a long time ago and finally found it.
http://cbfsim.org/cbfsimv5/cbfsbb/viewt ... ght=#38537
I remembered Kimber posting something about this a long time ago and finally found it.
- DaveB
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:think: I wonder :think:
This is something I've suffered from day one I'm sad to say and I still find it most anoying :tab: On the short flights I do from JER to GUE.. I often start off with that cr@p aquamarine colour then 10miles out.. it goes to dark blue!! :k: Having progs like FSWater/FSEnv doesn't seem to cure it either :sad:
ATB
DaveB :tab:
This is something I've suffered from day one I'm sad to say and I still find it most anoying :tab: On the short flights I do from JER to GUE.. I often start off with that cr@p aquamarine colour then 10miles out.. it goes to dark blue!! :k: Having progs like FSWater/FSEnv doesn't seem to cure it either :sad:
ATB
DaveB :tab:
Old sailors never die.. they just smell that way!
I seem to recall that link when it was originally posted. Will try it again though. :think:
Its a real pain we I do high altitude cruising as all you see is horrible blocks of water meshs trying to form. Like Jonesey says anything under 15,000ft is pretty much ok. Shame the canopies of cloud can't cover the whole of the land beneath you a little more realistically. :sad:
Blimey this is turning into a 'hate FS9' day. I love it really.
Its a real pain we I do high altitude cruising as all you see is horrible blocks of water meshs trying to form. Like Jonesey says anything under 15,000ft is pretty much ok. Shame the canopies of cloud can't cover the whole of the land beneath you a little more realistically. :sad:
Blimey this is turning into a 'hate FS9' day. I love it really.
I suffer from paranoid amnesia. I can't remember who I don't trust.
- Garry Russell
- The Ministry
- Posts: 27180
- Joined: 29 Jan 2005, 00:53
- Location: On the other side of the wall
The way I see it is as follows.
The problem does not exist with the default water texture.
No matter which water replacement textures I have tried (and that's a lot) they all turned out with the same effect.
So after all those different textures I settled for Aquarama, and them I reduced my visibility to 60 miles, and the cloud draw distance the same.
I still have some of it, but it disappears more or less because of the poorer visibility length. (which by the way isn't that long away from reality)
Here's an example from FL330 (the red line indicates the different textures):
Just before it is time for a refreshment
Just after
It's a bit more evident when seeing it live, but with the reduced visibility and the table-fog, it is very much to live with.
I hope this could be of some help...
This by the way is taken in spot view and you can see the break in the upper right corner:
I still think it is bearable.
The problem does not exist with the default water texture.
No matter which water replacement textures I have tried (and that's a lot) they all turned out with the same effect.
So after all those different textures I settled for Aquarama, and them I reduced my visibility to 60 miles, and the cloud draw distance the same.
I still have some of it, but it disappears more or less because of the poorer visibility length. (which by the way isn't that long away from reality)
Here's an example from FL330 (the red line indicates the different textures):
Just before it is time for a refreshment
Just after
It's a bit more evident when seeing it live, but with the reduced visibility and the table-fog, it is very much to live with.
I hope this could be of some help...
This by the way is taken in spot view and you can see the break in the upper right corner:
I still think it is bearable.
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- Concorde
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