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Hawker Hunter in FSX

Posted: 10 Apr 2007, 20:51
by spatialpro
I was wondering if anybody (even the man himself) is working on an FSX fix/update for Hawker Hunters by Dave Garwood et al?

Posted: 10 Apr 2007, 21:00
by DaveG
I'm not actively working on one at the moment, they seem to work OK apart from the missing glass.
There will probably be a full update at some point, but due to the amount of work involved and other commitments, I'm not making any promises.

Posted: 10 Apr 2007, 22:03
by spatialpro
Dave,

Many thanks for the swift reply! Yes, I think the only things different in FSX are the missing glass, possibly the relative position of the exhaust smoke (which Rick Piper has noted with other aircraft, on other posts here) and the thumbnails.

I'd like to take this opportunity to thank you and your team for such and amazing, accurate and throughly enjoyable aircraft. I'm extremely grateful for all your efforts.

Andy

Posted: 10 Apr 2007, 22:36
by DaveG
Thanks Andy :smile:

The smoke takes seconds to fix, as it's a simple change in the aircraft.cfg.
Likewise, adding a thumbnail is easy enough.
I could recompile the models as-is but add a glass texture to make it show up in FSX. It wouldn't have all the FSX extras like bump mapping though.
Maybe if I get some spare time...

Posted: 11 Apr 2007, 00:49
by TSR2
DG,

Just something I've noticed on DM's models, but the smoke fix doesn't quite work as it puts the smoke slightly above the exhausts... al be it, in the right orientation. The only other FSX funnies in most models are the sounds and some of the textures. :smile:

Posted: 11 Apr 2007, 07:23
by DaveG
Roger that Ben. Don't ya just love FSX :lol:

Posted: 11 Apr 2007, 08:46
by DanKH
And the starters.... :roll:

Posted: 13 Apr 2007, 05:24
by smithcorp
DaveG wrote:Thanks Andy :smile:

The smoke takes seconds to fix, as it's a simple change in the aircraft.cfg.
Likewise, adding a thumbnail is easy enough.
I could recompile the models as-is but add a glass texture to make it show up in FSX. It wouldn't have all the FSX extras like bump mapping though.
Maybe if I get some spare time...
Dave - I wanted to say that your simple explanation of how to fix the FSX smoke position problem (put the first number last) was much appreciated! I was dreading putting the wonderful Trident into FSX up until then, as I was envisaging hours of fiddling in the .cfg file. with your solution and by copying the common textures into the different model files, I got the thing flying in about half an hour! Thanks again.

I love the Hunter too and I don't think I'll be bothered by a little missing glass. Must drop that in too!