HMS Ark Royal
Moderators: Guru's, The Ministry
Congratulations to the "Ark" team, she's beautiful. I was on board for her last Med cruise - and fell in love (even though the deck seemed a wee small to a USN pilot).
I have installed her in FSX, and she works perfectly there. I woud not hesitate to "advertise" Ark as a fs9 / FSX download.
One question: what software did the team (or others now using her) trap with? I use FD4, but will have to get the coordinates necessary to define the "trap area" before my cables will work.
"BZ"
Bill
I have installed her in FSX, and she works perfectly there. I woud not hesitate to "advertise" Ark as a fs9 / FSX download.
One question: what software did the team (or others now using her) trap with? I use FD4, but will have to get the coordinates necessary to define the "trap area" before my cables will work.
"BZ"
Bill
Bill
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- Concorde
- Posts: 1459
- Joined: 30 Aug 2006, 18:21
Rich the ensign effect may be missing the texture in the effects/texture folder, it probably isn't included in the bundle as Ian couldn't get it to work, I only realised why when I visited Fraser on the weekend and played around with his. I'll see if it can be sorted out for an update some time soon or as a standalone download.
Not sure about building the lights into the model as I'm using 3d Studio rather than Gmax to do the modelling and there's no gamepack as such for that sort of thing. But it's something I can look into along with crash detection which I think should be fairly simple. The main reason I hadn't noticed that was probably because I was using a vanilla install of FS and hadn't played with the default settings to make errors easier to diagnose.
Not sure about building the lights into the model as I'm using 3d Studio rather than Gmax to do the modelling and there's no gamepack as such for that sort of thing. But it's something I can look into along with crash detection which I think should be fairly simple. The main reason I hadn't noticed that was probably because I was using a vanilla install of FS and hadn't played with the default settings to make errors easier to diagnose.
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- Concorde
- Posts: 1459
- Joined: 30 Aug 2006, 18:21
Right, time for a quick show of hands. I have now figured out how to turn off crash detection on the model (it was an RTFM kind of thing) anyway, due to the way the ship was assembled I can turn it off for the whole ship, or just the flight deck and still have you crash into the island. As I have no strong preference either way, everyone posting an opinion here before I recompile the models on Saturday will go into some sort of poll type thing, like an election or pop idol or something.
Oh and DaveG if you could post a screenie, I think I might know what's wrong.
Oh and DaveG if you could post a screenie, I think I might know what's wrong.
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- Chipmunk
- Posts: 7
- Joined: 17 Nov 2005, 11:25
I have taxied the AlphaSim USN Phantom alongside the static RN Phantom. As near as I can tell, they are the same size.
I also went back and looked at my water and steam in FSX. Sorry Dave, mine is perfect.
The only flaw in FSX, which I discovered while doing the Phantom comparison, is that there are no glass textures on either the Ark herself - or her static aircraft. As the bridge glass is framed, the lack of glass is not readily discernible. Obviously I also didn't notice the lack of aircraft canopies at first - but if the team was going to do some cleaning up, I would request that you eventually put glass textures that are FSX compatible on at least the static Phantoms and Buc's.
I plan on flying from Ark for a number of years - so making her FSX perfect would certainly make me happy.
Bill
I also went back and looked at my water and steam in FSX. Sorry Dave, mine is perfect.
The only flaw in FSX, which I discovered while doing the Phantom comparison, is that there are no glass textures on either the Ark herself - or her static aircraft. As the bridge glass is framed, the lack of glass is not readily discernible. Obviously I also didn't notice the lack of aircraft canopies at first - but if the team was going to do some cleaning up, I would request that you eventually put glass textures that are FSX compatible on at least the static Phantoms and Buc's.
I plan on flying from Ark for a number of years - so making her FSX perfect would certainly make me happy.
Bill
Bill
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- VC10
- Posts: 512
- Joined: 26 Oct 2004, 08:28
- Location: Near Daventry, UK