what if?

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John
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Post by John »

Jetstreamsky wrote:John I hope you're going to release your paint-scheme, it looks real good on her. A Royal Navy scheme would be nice too, a useful machine for carrier work :)
Thanks for that, it's got some glitches, so I won't be realeasing in, but if you'd like a copy, just give me your e-mail and I'll gladly send it.

Kind regards

John
never give up, never surrender

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Jetstreamsky
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Post by Jetstreamsky »

Chris Trott wrote:Ito modelled the 2 Napier's as engine #1 and #2 with the rotor as engine #3. With the "modified" flight model that I have that was modified by someone over at Sim Outhouse (see the link in my last post) you were able to take off with #3 only and leave #1 and #2 at idle. With Rob's gauge, you need all 3 engines run up to be able to take off and then all 3 engines to attain the correct cruising speeds. If you idle the #3 engine on the model with Rob's gauge, you get <190 knots instead of the more correct 240-250 knots. Nothing against Rob's gauge though. I just like the ability to operate somewhat realistically with the earlier mod, even if I can't hover as well.
Hi Chris, I see what you're driving at, but are you sure the engines 1 and 2 would be at idle for take off, given the rotor was powered by air from both engines then ignited with a fuel mix at the tip ?

Jetstreamsky
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Post by Jetstreamsky »

John wrote:Thanks for that, it's got some glitches, so I won't be realeasing in, but if you'd like a copy, just give me your e-mail and I'll gladly send it.

Kind regards

John
Thanks John, PM on the way.

Allan

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