Multiplayer FSX for CBFSIM

Classic British Flight Sim forum.
Support for Maltby/Piper FS models & other Classic British freeware.

Moderators: Guru's, The Ministry

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Trev Clark
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Location: Runway 26 at RAF Tangmere....most Mondays!

Post by Trev Clark »

OK, the mike seems to work, I will be keeping an eye out for a session about 9 BST, if anyone starts earlier, I will try and join when I can.
ATB Trev

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Trev Clark
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Joined: 26 Jun 2004, 08:54
Location: Runway 26 at RAF Tangmere....most Mondays!

Post by Trev Clark »

One thing to note is for anyone who hasn't tried before, you can't change AC without ending the session and reconnecting... a bugger if your the host
If you are not the host, I think you can just end the flight Ben, it then gives you an option to change role and or aircraft. I still think you are connected to the system.
ATB Trev

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TSR2
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Post by TSR2 »

I'll go up for a test run now... just to check the voice stuff. I'll be in th JP out of Southamtop for 30 minutes or so...
Ben.:tunes:

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TSR2
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Post by TSR2 »

Thanks to Tweek and Vegas for dropping in. Couldn't get voice going, but not helped by flying in the soup over southampton at the mo. How does IOM sound for a base tonight... plenty of parking and not to heavy on the frames?
Ben.:tunes:

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Tweek
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Post by Tweek »

I did have a little problem with your two aircraft, where the gear was showing as extended, when I presume you both had it retracted? I had a report of a similar problem earlier, regarding my aircraft.

Also found it strange that the tail pipe of my JP was invisible, yet on your aircraft it showed up fine!

These problems have probably been addressed before, but I suppose there's a quick answer to both... :dunno:

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TSR2
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Post by TSR2 »

Not sure about the gear tweek. :dunno:

The jet pipe is an easy one...as the JP isn't for fsx, there are some texture funnies, one being that the tailpipe only shows solid black when the lights are on :wink:

The Meteor may have been a beeter choice of jet to be fair, but the jp did the job.

Obliously the Chippy and Rapide are both fine in FSX, as is the 748 (pretty much) :wink:
Ben.:tunes:

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Tweek
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Post by Tweek »

XR219 wrote:The jet pipe is an easy one...as the JP isn't for fsx, there are some texture funnies, one being that the tailpipe only shows solid black when the lights are on :wink:
That would explain it then, seeing as my lights were off!

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DaveB
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Post by DaveB »

Hi Ben,

The Rapide is heavy for me on frames but I'll jump in with whatever comes to hand :smile:

First impressions (I'd read here) were that FSX had got rid of all the nasties that were prevalent in FS9.. sinking.. floating e t c but from what I've seen, it's just the same. Last night Ben was sunk while at the same time Rick was floating. This afternoon, Ricks 'Jug' had a stationary prop from my ship though he could see mine working fine. If anything, it's more difficult to get into (I can never get into a session Rick hosts) and the fact it 'blocks' most features off the toolbar is unhelpful. Also.. the session is set by whatever the Host chooses and low end systems like mine can't handle real weather. Needless to say, I always choose clear skies :smile: That said, it's rekindled interest in MP so all is not lost. :wink:

ATB

DaveB :tab:
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Old sailors never die.. they just smell that way!

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Trev Clark
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Post by Trev Clark »

IOM and something slow seems great, I am ready and waiting for someone with a faster connection than me to host!!! Clear skies and 10 mile viz may also help our slower systems :wink:
ATB Trev

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TSR2
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Post by TSR2 »

OK Chaps....

Clear Skys... IOM.... early mornig, I'll give the dove a dust off to see if that helps... I'll enable audio, but I've no idea how it works... periodically check the chat window for announcements

Starting the sim now... give me 5. :smile:
Ben.:tunes:

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