Remind me not to follow you in on finals when you're flying something as small as the Chipmouse again. I almost cr@pped myself when you turned hard left as I'd not seen the airfield beforehand!
Re settings.. what you can and can't do is pretty limited mate. Even something as easy as changing your aircraft is a ridiculously time consuming job :sad: It's possible your AA might have gone to pot due to the volume of traffic your system was having to deal with. Mine went too a couple of times and when we were all in Rapides earlier, I had basically no ground texture (green/brown mush!) and even the panel was a blur. Wasn't too bad in the Blenheims though as Rick hasn't bumped up the poly's on it Talking of bumps.. Rick tells me that DG uses bump-mapping on the Rapides and that's probably why lower-end systems (like mine) can't handle having so many in view at the same time. My frames were down to 2.. 2.1 which is as low as it will go :sad: Great fun on the last flight though and even on here, totally useable.
DaveB wrote:Remind me not to follow you in on finals when you're flying something as small as the Chipmouse again. I almost cr@pped myself when you turned hard left as I'd not seen the airfield beforehand!
Don't worry, I should be in something a little faster next time!
It was a bit of a struggle keeping the Chipmunk over 100kts though. I use PgUp and Down for my trim in FS9, and I'd forgotten to bind it in FSX. Of course, with that settings problem, I couldn't bind it in mid flight, so I spent the entire leg having to compensate by pushing forward on the stick... which was tiring. :redface:
Tks for that Rick TBH.. the v2 Rapide has been 'thirstier' on frames from the word go.. due in probability to the pax you mentioned. Can't say I've noticed the one that's supposed to look like me.. just missing the pipe