Shorts 3 views
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Re: Shorts 3 views
Is there a way to increase the number of cross sections in an object or to you just have to start again by deleting the object and redoing it with more cross sections from the start?
And.... (I'm wondering if its a Vista problem,) but I have done a basic tyre, I can click on the 3D model in the top right and select properties, but nothing happens.... Is this correct behaviour?
And.... (I'm wondering if its a Vista problem,) but I have done a basic tyre, I can click on the 3D model in the top right and select properties, but nothing happens.... Is this correct behaviour?
Ben.







- Garry Russell
- The Ministry
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Re: Shorts 3 views
Hi Ben
Providing you have not deleted points then cross section mode will still be availiable
Then you can slect to add new cross section in that mode
If not then you could copy and join but you must be careful when joining to snap to the nearest vertice before joing and then snapping to scale after joining to get a clean join without double points.
Garry
Providing you have not deleted points then cross section mode will still be availiable
Then you can slect to add new cross section in that mode
If not then you could copy and join but you must be careful when joining to snap to the nearest vertice before joing and then snapping to scale after joining to get a clean join without double points.
Garry
Garry

"In the world of virtual reality things are not always what they seem."

"In the world of virtual reality things are not always what they seem."
Re: Shorts 3 views
Ben,XR219 wrote:LOL![]()
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I've loads of detail on the 360... just not any decent 3 views :-(
Aviation News published a set of plans some years ago. The current owners of the title will sell you a photocopy.
Link:
http://www.aviation-news.co.uk/aircraft ... rvice.html
Best wishes
Steve P
- Garry Russell
- The Ministry
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Re: Shorts 3 views
HI Ben
Sent you a PM
Garry
Sent you a PM
Garry
Garry

"In the world of virtual reality things are not always what they seem."

"In the world of virtual reality things are not always what they seem."
- Garry Russell
- The Ministry
- Posts: 27180
- Joined: 29 Jan 2005, 00:53
- Location: On the other side of the wall
Re: Shorts 3 views
Good 330 there Andy
Did you get anywhere with the Windsor 3 views?
Garry
Did you get anywhere with the Windsor 3 views?
Garry
Garry

"In the world of virtual reality things are not always what they seem."

"In the world of virtual reality things are not always what they seem."
Re: Shorts 3 views
Thats an excellent site andy! Thanks very much!
theres another wee tinker on their that caught my eye... didn't think I'd be able to find 3 views of that one! ;-)
Out of curiosity.. Is it easier to start with cylindrical based airframe rather than the box of the 330 / 360?
It seems to me at this early stage that the box shaped cross sections would have to start life as tubes in FSDS anyway?

theres another wee tinker on their that caught my eye... didn't think I'd be able to find 3 views of that one! ;-)
Out of curiosity.. Is it easier to start with cylindrical based airframe rather than the box of the 330 / 360?
It seems to me at this early stage that the box shaped cross sections would have to start life as tubes in FSDS anyway?
Ben.







- Garry Russell
- The Ministry
- Posts: 27180
- Joined: 29 Jan 2005, 00:53
- Location: On the other side of the wall
Re: Shorts 3 views
HI Ben
With the Freighter I turned the tube into a box with corners the right radius
I did it from the front so all the cross sections were done together
Then I shaped each on on the flat so the corners stayed constant.
Aftwards I shaped any local cone blends
Garry
With the Freighter I turned the tube into a box with corners the right radius
I did it from the front so all the cross sections were done together
Then I shaped each on on the flat so the corners stayed constant.
Aftwards I shaped any local cone blends
Garry
Garry

"In the world of virtual reality things are not always what they seem."

"In the world of virtual reality things are not always what they seem."