AI Flightplans

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Support for Maltby/Piper FS models & other Classic British freeware.

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How do you use AI Aircraft Traffic in your flight sim experience?

I don't use AI traffic, not even the Default stuff.
0
No votes
I only use AI packages from places like World of AI.
5
26%
I create my own AI traffic to create the period of time when i like to fly.
2
11%
I only use the default stuff.
1
5%
I use a combination of default, my own packages and precreated packages.
11
58%
 
Total votes: 19

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Rick Piper
The Gurus
Posts: 4776
Joined: 18 Jun 2004, 17:20
Location: In front of screen learning 3ds max :/ ...............Done it :)

Re: AI Flightplans

Post by Rick Piper »

Hi Guys

Thanks to the kicjk up the wotzit this thread gaveme i am now much happier witrh my FSX ai.

i downloaded all the MAIW UK stuff covering Hawks,Tonkas & Jags and after following their guide converted them to FSX versions and they really make a huge difference as i now have to wait to get going at RAF Valley :thumbsup:

Brilliant, Many thanks to the guys for pointing me at Nick Black's stuff and MAIW :thumbsup:

Regards
Rick
it's positively swarming with Hawks and the odd Tornado now and it actually took a few minutes to find a vacant spot to park my Hawk!
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Techy111
Battle of Britain
Battle of Britain
Posts: 3319
Joined: 15 Aug 2007, 13:51
Location: Coming out of Retirement.

Re: AI Flightplans

Post by Techy111 »

Got a link for those Rick..?.... :cpu:

Tony
The last surviving and complete Vickers Vanguard....."Superb"
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Rick Piper
The Gurus
Posts: 4776
Joined: 18 Jun 2004, 17:20
Location: In front of screen learning 3ds max :/ ...............Done it :)

Re: AI Flightplans

Post by Rick Piper »

Hi Tony

they are in the downloads section

you need to register for the forum so that you can access the converting to FSX guide thread
which links straight to the programs you need to convert.

http://www.militaryaiworks.com/

Regards
Rick

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Techy111
Battle of Britain
Battle of Britain
Posts: 3319
Joined: 15 Aug 2007, 13:51
Location: Coming out of Retirement.

Re: AI Flightplans

Post by Techy111 »

Cheers fella......book marked now......you at Duxford on Saturday Rick...?

Tony
The last surviving and complete Vickers Vanguard....."Superb"
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Rick Piper
The Gurus
Posts: 4776
Joined: 18 Jun 2004, 17:20
Location: In front of screen learning 3ds max :/ ...............Done it :)

Re: AI Flightplans

Post by Rick Piper »

Hi Tony

Possibly Sunday but dependant on weather

don't do Saturdays at Flying Leg ends as it's far harder to get in or out

Regards
Rick

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Tweek
Concorde
Concorde
Posts: 806
Joined: 22 Jan 2006, 20:46
Location: Leicester

Re: AI Flightplans

Post by Tweek »

The MAIW stuff can also be found on AVSIM. Just search MAIW and you'll get the entire list.

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speedbird591
Battle of Britain
Battle of Britain
Posts: 4038
Joined: 24 Jun 2004, 05:56
Location: Wiltshire, UK
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Re: AI Flightplans

Post by speedbird591 »

I discovered the joys of AI a few months back when I installed 9 Dragons and followed the advice of Peter and stocked up with the fantastic WoAI packages. I really enjoy seeing and flying amongst the modern stuff at an international airport as it gives a whole new dimension to flight sim.

As already mentioned, we'd all like to see a lot more classic AI but it does raise the problem of anachronism (• noun 1. a thing belonging to a period other than the one in which it exists. 2. the placing of something in the wrong historical period. ;-) ). Also there isn't anything of the quality of WoAI.

My solution is to choose an airport as a classic base (in my case Kai Tak as it is already an anachronism in FS) and base any decent classic AI that I can find there. Then just write some basic flightplans so that they can do simple round trips to reasonably close destinations. For example Hong Kong - Taipei or Manila and back. Once you've written a simple one-line flightplan you can copy it as many times as you like, adding (for instance) an hour to the departure and arrival timings on each line. Then you have an hourly arrival/departure for that particular aircraft without really caring where it goes to in between. Although the traffic is flying to it's destination it's not your concern as you are only interested in it's arrival and departure at your base. So you might want to give it a long turnround time there and a short one at it's destination. You might want to also choose a quiet destination that you are unlikely to visit so it stays out of mind!

The real problem is the lack of classic AI of the quality of WoAI, but a good start is DM's VC10. DM has already converted this to AI and it is available on his website - you can add the existing paints to give a variety. I fly a few AI variations of the VC10 including the C1K and to boost the military flavour I use the quite nice RAF Boeing AWACS and C130s from UKMil. Other classics of decent quality are on the AI Aardvark site. They've got some fairly decent 741s, 742s, 727s and DC9s. http://www.ai-aardvark.com/ scroll to the bottom for a link to the aircraft.

I don't know if Peter would consider making his classic conversions available. I know he has done the Trident and a BOAC 707 freighter but I can't remember what else. I'm too shy to ask him. Perhaps you would ask, Ben? :worried:

Cheers

Ian :)

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TSR2
The Ministry
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Joined: 17 Jun 2004, 14:32
Location: North Tyneside, UK
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Re: AI Flightplans

Post by TSR2 »

Hi Ian,

I too have "AI'd" the trident and 1-11 etc, but compaired with the ProjectAI and AI-Ardvark etc models they are very frame rate hungry. Also in FSX, converted full aircraft from FS9 kill the sim.

Strangely, the new VA Vanguard pack makes for pretty good AI in FSX, I get 17 FPS looking at one from my own aircraft. The Trident or 1-11 for example I'm down at 7 - 9 FPS which is no good to man nor beast.

All of the WOAI stuff seems fine, I can fly over a full heathrow and maintain 15 - 20 FPS, and thats with something like 10 - 20 aircraft in view (probably over 100 at the airport)
Ben.:tunes:

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