Both wheels disappear when behind the prop (FS9 version only, "true" FSX model is OK)
Being a 3D programmer I know the cause of this (Z buffer writing or wrong alpha sorting) but can it be turned off for the prop disc?
I'm using 3D canvas, .X file export to MakeMDL.
I suspect the prop material may fix the problem, we have no control over frame buffer blending with the .X file
Since I posted I have had one more idea - The wheels appear at the end of the .X file export so they are probably drawn last. If I can change the drawing order it should also fix the problem.
I started with FSX, wrote the 3D canvas exporter, then found there was a demand for the FS9 version.
It only takes a few mins to "downgrade" the FSX model and export.
Hopefully everyone will be using FSX in a few years time ;-) ;-)
When I did the FS9 Ark, I named all the transparent materials Z_whatever which seemed to make the problem go away. I can only assume materials are drawn in alphabetical order!
Order is very important - lots of things for me to try out this evening
While I'm thinking of it, is there a reason I can't see a VC with this model?
(Currently nothing appears in the VC view)
In FSX you just declare a VC interior model and it works. With FS9 do I need to include a $XXX texture in the model to indicate a VC exists? I can't find anything in the config files.
One more thing to play with. Make the material for the blurred prop have less than 100% opacity. MakeMDL automatically compiles all the transparent objects at the end of the process. Even a little transparency should fix it.
Brilliant! - Thanks Tom, a tiny bit of tranlucency on the material fixed the problem and also fixed the ground shadow problem I was having with the blurred prop.