how do i?

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fmansam
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how do i?

Post by fmansam »

Hi gents

Ian Elliot has kindley sent me the Mdl and xml file for his excellant HMS Fearless,
my intention is to use this in my EZ scenery files.....

but... how do i convert them to a BGL file?

cheers in advance

neil

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Garry Russell
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Re: how do i?

Post by Garry Russell »

HI Neil

I might be wrong but I thought you have to make the BGL from the source files??

Unless you can do something with the XML file....I don't know anything about those :worried: :think:

Garry
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TSR2
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Re: how do i?

Post by TSR2 »

Yep, pretty sure its the compile option to make it into a mdl or bgl. The mdl will be spot on for AI ships though :dance:
Ben.:tunes:

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Garry Russell
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Re: how do i?

Post by Garry Russell »

Yep that's the option for the compile

But I am not sure what the XML version of the model will allow as that is a pre compile option I think :think: :dunno:

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Molyned
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Re: how do i?

Post by Molyned »

Hi Neil
I use LibraryCreatorXML from here http://www.fsdeveloper.com/forum/downlo ... o=cat&id=5 to produce scenery object bgls from scenery mdls .They can then be used in EZscenery.
HTH
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petermcleland
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Re: how do i?

Post by petermcleland »

The XML might be the code to position the finished scenery in FlightSim...Usually contains a Lat and Long like this:-

<FSData version="9.0" xmlns:xsi='http://www.w3.org/2001/XMLSchema-instance'
xsi:noNamespaceSchemaLocation="bglcomp.xsd" >

<!--These are all Seagulls over PAMA apron-->
<SceneryObject lat="59.580332" lon="-139.336055" alt="52.493F"
altitudeIsAgl="TRUE" pitch="0.00" bank="0.00" heading="91.00"
imageComplexity="NORMAL">
<LibraryObject name="6030160b4b2e4e8b83ed8748146658a3" scale="1.00" />
</SceneryObject>


<SceneryObject lat="59.581199" lon="-139.333828" alt="0.000F"
altitudeIsAgl="TRUE" pitch="0.00" bank="0.00" heading="350.00"
imageComplexity="NORMAL">
<LibraryObject name="6030160b4b2e4e8b83ed8748146658a3" scale="1.00" />
</SceneryObject>


<SceneryObject lat="59.580413" lon="-139.335965" alt="55.774F"
altitudeIsAgl="TRUE" pitch="0.00" bank="0.00" heading="180.00"
imageComplexity="NORMAL">
<LibraryObject name="6030160b4b2e4e8b83ed8748146658a3" scale="1.00" />
</SceneryObject>


<SceneryObject lat="59.580676" lon="-139.335937" alt="49.212F"
altitudeIsAgl="TRUE" pitch="0.00" bank="0.00" heading="270.00"
imageComplexity="NORMAL">
<LibraryObject name="6030160b4b2e4e8b83ed8748146658a3" scale="1.00" />
</SceneryObject>


<SceneryObject lat="59.580188" lon="-139.334830" alt="50.852F"
altitudeIsAgl="TRUE" pitch="0.00" bank="0.00" heading="350.00"
imageComplexity="NORMAL">
<LibraryObject name="6030160b4b2e4e8b83ed8748146658a3" scale="1.00" />
</SceneryObject>

</FSData>

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fmansam
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Re: how do i?

Post by fmansam »

i had a programme which i once used.... i think dave has mentioned the programme...
i never had a problem before,

but im useing Vista x64 now.....

its pants, i cannot run loads of things.....

any ideas?

Neil

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DispatchDragon
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Re: how do i?

Post by DispatchDragon »

Neil

I had the same problem with Vista until I discovered the emulator. Right click on the programme you wish to use.....hit Propeties then "Run as" and chose
WIndows XP or whatever the last thing that the particular programme worked in and away you go --- also make sure you have use as admninstrator checked.

Leif

I had the problem with Ulitmate Traffic, TTools, GA AI Builder and did this and it worked like a jewel

The only problem I do have is that I STILL have to take aircraft.cfg files OUT of FS9 and place them on my desk top when I want to amend them.

Hope that works for you
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Chris Sykes
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Re: how do i?

Post by Chris Sykes »

its quite simple for me, i use Whisplacer, where i add it to the object libaray and then just create a scenery bgl and then IIRC i add that BGL as the libaray file...

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TSR2
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Re: how do i?

Post by TSR2 »

Hi Guys,

Leif... you only have to do that if you cfg files are on the OS partition... If your FS is on a separate drive its not necessary.

Neil... several old programs wont run on X64 because when they were compiled for it, the developer didn't tick the x64 box... its as simple as that, and theres not much you can do I'm afraid. If the program is still supported you could ask on the FS Developer forums if he could compile it for use on x64 systems too? I know the chap who did the AI Flight Planner tool, made it x64 compatible last year. It doesn't cost them anything, its just an option to tick at compile time.

I take it you have more tha 4 GB of RAM and thats why your using x64?
Ben.:tunes:

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