This is pretty daring...

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petermcleland
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This is pretty daring...

Post by petermcleland »

Last edited by petermcleland on 11 Oct 2015, 23:15, edited 1 time in total.

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DaveB
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Re: This pretty daring...

Post by DaveB »

Indeed it is!! However.. I've seen the same (or similar) done by a formation of T6 Texans which.. considering the flight characteristics of the Texan is even more daring :-O Just had a look and can't find a link for the footage but it's out there somewhere :)
EDIT: found it.. https://www.youtube.com/watch?v=hDDBbmedrgk
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petermcleland
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Re: This pretty daring...

Post by petermcleland »

Yes I remember that one Dave, from about 10 years ago...I've always thought that pilot with the sunglases looks rather like me at that age :lol:

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Re: This is pretty daring...

Post by DaveB »

:lol: :lol:

He was certainly crazy enough to have been you Peter :lol: I fear you'd have done that stunt inverted with your fin dragging in the water!! :lol:
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petermcleland
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Re: This is pretty daring...

Post by petermcleland »

DaveB wrote::lol: :lol:

He was certainly crazy enough to have been you Peter :lol: I fear you'd have done that stunt inverted with your fin dragging in the water!! :lol:
LOL!...No Dave I only do that in FlightSim! ;)

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Re: This is pretty daring...

Post by Airspeed »

I always thought that stunt would be possible, but whenever I've tried it in FS, it just reports a crash before the wheels even skim the surface. :|
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airboatr
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Re: This is pretty daring...

Post by airboatr »

Airspeed wrote:I always thought that stunt would be possible, but whenever I've tried it in FS, it just reports a crash before the wheels even skim the surface. :|
You might be able to edit the contacts points

The skids on my Heli dip into the water and make a spray, but they don't sink when landing on terrain... *-)

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Re: This is pretty daring...

Post by Tako_Kichi »

airboatr wrote:You might be able to edit the contacts points
You would need to add float points as well as wheel points. Here's an example from a Super Cub Ultra I have in my hangar:

[contact_points]
point.0=1, -15.85, 0.0, -1.05, 1800, 0, 0.256, 75.0, 0.07, 2.5, 0.5, 0.0, 0.0, 0.0, 0.0, 0.0
point.1=1, 0.95, -2.95, -5.30, 3600, 1, 2.90, 0.0, 0.2, 2.5, 0.2, 0.1, 0.1, 2.0, 0.0, 0.0
point.2=1, 0.95, 2.95, -5.30, 3600, 2, 2.90, 0.0, 0.2, 2.5, 0.2, 0.1, 0.1, 3.0, 0.0, 0.0

//scrape
point.3=2, -1.0, 17.0, 1.90, 1600, 0, 0.000, 0.0, 0.000, 0.0, 0.000, 0.0, 0.0, 5.0, 0.0, 0.0
point.4=2, -1.0, -17.0, 1.90, 1600, 0, 0.000, 0.0, 0.000, 0.0, 0.000, 0.0, 0.0, 5.0, 0.0, 0.0
point.5=2, 5.4, 0.0, -2.45, 1600, 0, 0.000, 0.0, 0.000, 0.0, 0.000, 0.0, 0.0, 6.0, 0.0, 0.0
point.6=2, -15.38, 0.0, -1.00, 1600, 0, 0.000, 0.0, 0.000, 0.0, 0.000, 0.0, 0.0, 9.0, 0.0, 0.0

//float

point.7 =4, 0.95, 2.75, -4.55, 4200, 0, 0, 0.0, 0.3, 2.5, 0.90, 0.0, 0.0, 3, 0, 0
point.8 =4, 0.95, -2.75, -4.55, 4200, 0, 0, 0.0, 0.3, 2.5, 0.90, 0.0, 0.0, 3, 0, 0
point.9 =4, -1.0, 17.0, 1.90, 1600, 0, 0, 0.0, 0.0, 0.0, 0.00, 0.0, 0.0, 5, 0, 0
point.10=4, -1.0, -17.0, 1.90, 1600, 0, 0, 0.0, 0.0, 0.0, 0.00, 0.0, 0.0, 5, 0, 0

Note that it has float points as well as wheel contact points (the first group) and you can skim the water in that aircraft just like the ones in the video (it's a lot of fun too :agree: ).
Larry

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Re: This is pretty daring...

Post by Airspeed »

Thank you both, Gentlemen!
It pays to be part of this Forum, so many brains here. ;)
I'll have to give it a go!
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Re: This is pretty daring...

Post by Tako_Kichi »

If you are not sure what all the number groups represent Mike here's the contact point section from the online ESP SDK (it's the same as the FSX SDK):

https://msdn.microsoft.com/en-us/librar ... ocId836373

That explains what each number group controls and distances are all in feet, measured from the aircraft datum point. Note too that you need four float points to keep an aircraft level on the water not three in the wheel locations.

I'd suggest adding the points I posted earlier to any aircraft you like, test and then adjust the values until you are happy with the results. There is no easy way I'm afraid as it's all trial and error (even for developers!)
Larry

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